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Discussion Starter #1
I was wondering if it will be possible to make the text in games like ff9 look like normal text? (not fat and weird) and also fix the text box's??

oh yeah AWSOME work!! ff9 is unbeliaveable!!!!!!! supurbe

heh cetp for text and text box's...almost everyting is blended perfectly...the lil squares are hardly noticeable in most places.
 

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sorry, but if you are using full texture filtering, you will get those
distorted texts... use a filtering without sprites, and texts will be fine
(yeah, yeah, backgrounds will look pixelated, but hey... we all have
to make compromises :))

You can also try to use no filtering at all (that's what I am doing in most
games), and activate fsaa in your display properties instead
(if it's available and if you don't care about slower battle whirls in ff9 ;))
 

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Discussion Starter #3
fsaa?

fsaa? what where when?? cuz ive got a tbird 1.4 ghz so i dont have to worry about it slowing down :)

so do you think it will ever be possible for it to make the text and text box's look pretty? with the pretty backgrounds? cuz i was thinking since the text box's pop up, that they must be a diff layer as most gfx, so maby in your code you can pick out that layer and toy with it.
 

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fsaa is avalible on geforce series and voodoo 5 i always play games with 4x fsaa because i see NO performance difference with and without it.
 

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Originally posted by kingking 3rd
fsaa is avalible on geforce series and voodoo 5 i always play games with 4x fsaa because i see NO performance difference with and without it.
Well,try 4X FSAA in 1280x1024 and tell me if you don't see a performance difference?
I bet you will!(at least I do).
 

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you can enable it in the geforce2 control panel.

i can see that game speed drops half with 1280x1024 4xfsaa, but games are still at 60fps most of the time. fsaa is not supposed to use at high resolutions above 800x600.
 

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Why when you disable bilineal filtering the game looks pixelated?
The real PSX don't uses that filtering, do it? And FF9 looks a lot better in the real PSX than in the emulator without filtering
 

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Originally posted by RedDwarf
Why when you disable bilineal filtering the game looks pixelated?
The real PSX don't uses that filtering, do it? And FF9 looks a lot better in the real PSX than in the emulator without filtering
The TV set has a much lower resolution compared to your computer monitor, plus the scanlines there help mask the pixelation that you'd otherwise see on ePSXe.... actually, if you use one of those devices... I don't know what it's called, but there's this device that enables you to hook up a PSX (a real one, mind you) to the computer monitor? If you try that, then it would look as pixelated, trust me ;)
 

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actually, if you use one of those devices... I don't know what it's called, but there's this device that enables you to hook up a PSX (a real one, mind you) to the computer monitor? If you try that, then it would look as pixelated, trust me
yup, I own one such device, and you sir are 100% correct. The PSX's true graphic image is absolutely hiddeous. Unbeliveably pixilated and muddied. Trust me when I say software mode though emulation is FAR superior to the real thing.
 
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