Anybody else have ideas?! Don't tell me that I'm the only person that has this problem!!!! The games play fine but when it comes to those demo scenes in Dino Crisis 2 and Metal Gear Solid when using framebuffer texture "black", the demo's get from normal bright to dark, just like in picture 1 that I've posted.
Then when using emulated vram (I don't get any slowdowns or anything) the demo's show up with normal bright tone, but what's that the characters do not show up now

?! just like in picture 2 that I've attached.
And then finally I've checked the last option which was GFX buffer, and bascially you could see the third pic on how it looks like....
So I'm saying that these problems occur in the scene demos of the games, nowhere else. The mdecs play fine, games are running in good pace, could hear that speech coming from the characters. But please add another option in the framebuffer texture. Thank you.