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Because there is no depth information (Z) passed to the GPU, this is not possible.Originally posted by hankhoser
i was wondering if any PSEmu Pro GPU plugin authors have considered implementing some form of perspective correction effect in their plugins - preventing those warped effects on some surfaces of 3d objects like it is in the psx..?
I've gone in to more detailed discussion about this before, but I am too tired to go into it again tonight