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Originally posted by hankhoser
i was wondering if any PSEmu Pro GPU plugin authors have considered implementing some form of perspective correction effect in their plugins - preventing those warped effects on some surfaces of 3d objects like it is in the psx..?
Because there is no depth information (Z) passed to the GPU, this is not possible.
I've gone in to more detailed discussion about this before, but I am too tired to go into it again tonight :)
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