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Pete has updated PEOpS spu plugin for PSEmu Pro based emulators up to version 1.9. Here is the list of changes:
  • LDChen is currently working on a free psx emu for PDAs,
    called FPSEce (check out www.fpsece.net for more infos),
    and of course one of his biggest concerns is speed.
    Therefore he improved the ADSR handling speed of the
    P.E.Op.S. sound plugin... dunno if PC users will also
    note a speed difference, give it a try.
  • LDChen also suggested to change some global variable
    handling for improving the speed of his port, so Pete
    adjusted a lotta functions... hopefully it will help
    as well :)
  • LDChen noticed that Crash Team Racing used a SPU IRQ
    address inside the decoded sound buffer area. Well, it
    seems that ePSXe has its own way to handle such IRQs, but
    other emus may need support from the spu plugin, so Pete
    added a new option called "Handle IRQs in decoded sound
    buffer areas". Suggestion: at least turn it on if you are
    not using ePSXe, or if you're encountering special problems,
    like a game locking up. There is no guarantee that the
    option will fix your problem (after all, CTR is the only
    known game with such IRQs right now), but who knows...
Nice work Pete and LDChen :)

» Download PEOpS spu 1.9 from <A HREF="http://www.ngemu.com/download.php?action=plugin&id=23">here</A>
» Click here to visit <A HREF="http://www.pbernert.com/">Pete Bernert's site</a>
 

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So nice to see releases in my favourite psx emulation scene.
Downloaded the plugin(Actually I havent tried few of the older versions of this one). New Irq feature sounds interesting. I think since accurate cd rom timing option disappeared a bug crept up in epsxe that caused missing sounds in resident evil and dino crisis games.

I just checked dino crisis2 with epsxe 1.6 and this new plugin and it works perfectly now. Now I can hear "SO this is the cutaceous way of walking into gas haan ? " which used to work in epsxe 1.5 .

So may be now resident evil sounds should be working perfectly as well and may be (just may be) it solves the problem with Harry Potter games.
 
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