Next Generation Emulation banner
41 - 60 of 625 Posts

·
Fluffy Animal Admirer
Joined
·
3,398 Posts
Code:
Release 9

+ Noise emulation (pitch + white noise)
= Not accurate but works
Only tested with some FF7 spells. So still WIP per se. Fire3 sounds surprisingly good. Maybe even better than Eternal with the interpolation. :D

If you like it, give your thanks to the girlie Hopkat. She fine-tuned everything to a certain degree. And since PS2 seems to use the same # of noise frequency bits, it might help them out too. :)

Gotta go. Next release will be any additional noise fixes and Mortal Kombat Trilogy hopefully.

Neither of us have time to add this to PCSX-r dfsound. Maybe later this week or next.

WHOA oO How the in the name of holy crap was that fixed?! The attack sounds, the spells, and the battle swirl (and others)...AMAZING! This is, without a doubt, becoming the best PSX plugin out there! Oh wait, it is.
 

·
Discontinued
Joined
·
1,191 Posts
Discussion Starter · #42 ·
Basic story:
Mod PCSX to turn off all voice channels but noise. Then set volume and noise frequency.

Keep adjusting times when noise values change (fine static - warped static - rumbling volcano - earthquake - lots crackle - less crackle - few dots of noise). She had a long trial-error while comparing to Eternal.

Square uses some fast noise updates so you don't hear the actual noise texture much at all.

----------------------------------------------------

Mortal Kombat Trilogy

Quick question: the game plays music at the title and new game screen (character selection). What's the missing sounds? Eternal sounds the same with PCSX-reloaded.
 

·
Discontinued
Joined
·
1,191 Posts
Discussion Starter · #44 ·
Hopkat says MKT works in epsxe and pcsx-reloaded. Songs play at the intro demo and character selection. Maybe a bad cue/ccd?

-----------------------------------------------

@KrossX

Thanks!

Took a quick peek - it has the words 'frequency curve accuracy' written in it. And I don't understand how to use the code for this project. Or what that even means.

Useful? Yeah.
How to add it? Erm.

I get the impression neither of us are going to actively maintain this plugin anymore. Maybe just some sporadic compat fixes (higher accuracy is best left to someone else).

So if another dev wants to continue this project, just d/l the r9 release and mod it to your liking. Post a r10+ release (or your own project fork) and go wild with changes (be mindful Pete has the original copyright; we added none extra).

When I remember, I'll edit the first post to point to yours as current / active. And you can keep track of your own list of links to your builds.

I'll be out this year. And Hopkat will be around......?
 

·
Registered
Joined
·
303 Posts
hi shalma this is what Mortal kombat triology has.....

At the begining when first letter comes out that you see goro lair...background sound missing.

character selection screen background music missing......

the backgroung music from tower level select screen missing....

background music in battle can hear the music.....

if i find anything else i'll post it right away..

i did not download it is my backup copy i'll test it with the new version...i'll make another backup
 

·
Discontinued
Joined
·
1,191 Posts
Discussion Starter · #46 · (Edited)
Which emu? Does it happen with Eternal too?

She gave me a wav sample of the character selection screen. I hear some strong music in epsxe. Turn up the volume in pcsx-r.

Her plugins were SaPu + PEOPS DSound 1.09a.


EDIT:
I poked her. She poked me back. So you've got about 30 minutes before she's gone. I've got about 5 minutes left.

She has my account info so she'll write up something if she needs to.


EDIT2:
Dude's gone- Hopkat is here (for a bit).

Redump says several version of game:
http://redump.org/discs/system/psx/page/all/letter/m/

Mine = us 1.0, ripped to bin/cue. Mount with Daemon for epsxe.

If it's real bug, i'll try fixing this week (maybe~~~~~).


EDIT3:
Just tried again with new clonecd rip. epsxe 170 + sapu 1.3 + dsound 1.09a r9

Music @ goro text intro, title, options, character, difficulty, battle.
 

·
Registered
Joined
·
303 Posts
Ok try ePSXe SPU core 1.7.0 then try mortal kombat triology
hear the sounds! all of them.

than try peopsspu109a_r9.7z
you'll hear the diference between 1 plugin and the other.

NO CUE is and IMG file....Iam using ePSXe 1.7.0
 

·
Discontinued
Joined
·
1,191 Posts
Discussion Starter · #48 · (Edited)
Let me redownload r9 and try again. Not hearing difference yet.

EDIT:
Okay!

epsxe = must use 'run cdrom' (SaPu) for DSound / Eternal cdda to work.

epsxe = 'run iso' must use 'epsxe spu core' for cdda.

Sorry. epsxe problem. unless hidden cdda api function found.


EDIT2:
SPUplayCDDAchannel is cdda function. epsxe Emu not passing cdda to us. :(

PCSX-reloaded works with run iso.

Can't fix. Bye!
 

·
Discontinued
Joined
·
1,191 Posts
Discussion Starter · #50 ·
Hopkat says:

*** Hopkat X-Mas Treat!! ***
Code:
Release 10

+ Noise algorithm
= Dr. Hell (Xebra PS1 emu)
= 100% accurate (!)
= http://drhell.web.fc2.com
Thank you Dr. Hell!

*nods sagely*
 

·
Fluffy Animal Admirer
Joined
·
3,398 Posts
Whoa! Nice update!
 

·
Discontinued
Joined
·
1,191 Posts
Discussion Starter · #52 ·
Hopkat says:

Open source sharing continues!

Code:
Release 11

+ Frequency Response
= William Pit (nenolod) (UPSE PSF player)
= used in real hardware, accurate (!)
= http://nenolod.net

Can turn off option if don't like it
- only works in stereo mode
Tech:
Frequency Response


Thank you nenolod!
(and you too KrossX)

*applause*


And shalma of course for decades of dealing with me. :);):D
 

·
Fluffy Animal Admirer
Joined
·
3,398 Posts
How do you turn it off? Is this something that can be disabled in the options?
 

·
Discontinued
Joined
·
1,191 Posts
Discussion Starter · #54 ·
Hopkat:
Go to spu config. For r12, uncheck 3rd box: 'Enable frequency response'. Now off!

Or check box to turn back on.

-------------------

Next build of cooperation!

Code:
Release 12

+ Attenuation
= Blade_Arma (edgbla) (PCSX-reloaded)
= Accurate (!)
= ex. Tekken 1/3, Resident Evil (all 4 values used)
= Emu must support feature

+ Mute output
= Set volume to 'none'

+ XA DMA buffer
= Fix Tales of Phantasia - voice meter

Did ask shalma about spuplaycdda plugin w/ epsxe. He doesn't think epsxe uses it - emu relies on cdrom plugin to play cdda he thought (sapu + daemon, mooby).

Guess epsxe devs would know best though. Darn. :|

But thank you everyone for the support! :D
 

·
Fluffy Animal Admirer
Joined
·
3,398 Posts
Just when I thought nothing could ever beat Eternal SPU, I was proven wrong! Keep up the good work :D
 

·
Discontinued
Joined
·
1,191 Posts
Discussion Starter · #57 · (Edited)
Hopkat update:
"Accuracy does matter!"

Code:
Release 13

+ ADSR
= Dr. Hell (Xebra PS1 emu)
= Accurate (!)
= http://drhell.web.fc2.com


Use new save states!!
Thank you again "Professor of All Things Playstation" :D


EDIT:
Only Dr. Hell reverb left to port. Whenever. :)

Time to rejoin shalma's disc kit club. :heh:
 

·
Fluffy Animal Admirer
Joined
·
3,398 Posts
41 - 60 of 625 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top