PEOPS DSound 1.10b
The PCSX-Reloaded team is updating Pete's DSound plugin for Linux / Mac OS (dfsound):
PCSX-Reloaded
http://forums.ngemu.com/pcsx-discussion/116599-developers-wanted-pcsx-revival.html
(NOTE: Project ownership is open - no longer maintained by anyone)
Archives:
http://sourceforge.net/projects/peopsspu110.u/files/
Currently at:
***BEST build ***
2011
SVN 7
SVN 6
SVN 5
SVN 4
SVN 3
SVN 2
SVN 1
1.10a
1.10
release 21
release 20
release 19
release 18
release 17 (RC1) (RC2) (*)
release 16
2010
release 15
release 14
release 13
release 12
release 11
release 10
release 9
release 8
release 7
release 6
release 5
release 4
release 3
release 2
I'm porting some changes over to Pete's 1.09 win32 plugin (now called 1.09a)
I'm not officially planning on maintaining this plugin further - I may make some core fixes later.
If you have genuine bug reports (notably using Gaussian), then please report them here or in the PCSX-r devs thread above.
No guarantees it'll be looked at but it's worth a try.
The PCSX-Reloaded team is updating Pete's DSound plugin for Linux / Mac OS (dfsound):
PCSX-Reloaded
http://forums.ngemu.com/pcsx-discussion/116599-developers-wanted-pcsx-revival.html
(NOTE: Project ownership is open - no longer maintained by anyone)
Archives:
http://sourceforge.net/projects/peopsspu110.u/files/
Currently at:
***BEST build ***
2011
SVN 7
SVN 6
SVN 5
SVN 4
SVN 3
SVN 2
SVN 1
1.10a
1.10
release 21
release 20
release 19
release 18
release 17 (RC1) (RC2) (*)
release 16
2010
release 15
release 14
release 13
release 12
release 11
release 10
release 9
release 8
release 7
release 6
release 5
release 4
release 3
release 2
I'm porting some changes over to Pete's 1.09 win32 plugin (now called 1.09a)
Code:
ADSR Sustain Level
= Fixes FF7 cursor
= Fixes DQ4 music
= Fixes lots of other sounds, music
Mix fmod into output
= Fixes Xenogears save icon (high pitch)
VAG fixes - $7 loops
= Fixes missing Xenogears sounds
= Jungle Book gets music, gameplay now
VAG fixes - silence flag
= Allow IRQ generation until release
Voice on/off detection - immediately within same apu cycle
= Fixes loop hangs, buzzes
Emu crash protection
= Handle save states better
Async timing improvement
= Looping the FF7 cursor menu works better (more like Eternal now)
= Jungle Book gameplay pauses much less
Latency = 20ms
= Less pops, crackles for async changes
CDDA ISO support
= Emus like PCSX-Reloaded
= Maybe Mooby's CDR plugin
KNOWN problems:
- Noise waveforms (don't use white noise)
- Brain Dead 13 = broken
- Probably some pitch, fmod, reverb accuracy
If you have genuine bug reports (notably using Gaussian), then please report them here or in the PCSX-r devs thread above.
No guarantees it'll be looked at but it's worth a try.