Joined
·
14 Posts
Sad.epsxe does not support PGXP,
Sad.epsxe does not support PGXP,
Yeah this is quite weird. I remember my BoF III.pbp (not the psp version, I also have that and it shows different year) running on ppsspp despite it not supporting ps1 games. So I thought they added the feature in the new version. But now I think that it might be a game-specific anomaly or just simply an old psp version.Also ppsspp is a psp emulator, it does not run ps1 games.
Yes, I'm getting the problem with OGL drivers (OpenGL Driver 1.78, Pete's OpenGL2 Driver 2.9 and PeteOpenGL2 Tweaks 2.4). Though they are working fine in fullscreen mode.View attachment 201466
hmm annyone get this problem ? the bar for fps is hidden for newer version so now i using the WIP_PGXP_build_17_04_25
pulgin i used for now
View attachment 201467
I have not seen any Z-Fighting with Beetle, which game? give me exactly SLUS (ect) number of game.
PS: Do -NOT- use PGXP Vertex Cache.
A better question, will there be a next version?Will the next version include support for 2d games? I was just asking.
Since ePSXE supports a lot of games until now, an example of this is one of the games which is a Japanese baseball game is fully supported in ePSXE but black screen in PCSXR.Now a lot of games aren't fixed up to now. That's why I am still waiting for the next PCSXR release to include them.A better question, will there be a next version?
I compiled Duskstation here. It's a very interesting emulator, without a lot of plugins to set.There is activity:
The problem is that there is no "leading" fork.
The differences between each project file are so different that practically each one could be classified as a independent emulator.
Plugins do not share common code between platforms. The only thing they have in common with plugins is the "modular" part.
From my perspective, the only PSX emulators that have potential are Mednafen PSX, Beetle PSX*, XEBRA, Avocado and DuckStation.
Other emulators to keep in mind, PSXACT, Rustation NG and PCSX-ReARMed.
I think Beetle PSX looks the most promising of them all but it only works with RetroArch. Just give me beetle PSX with a PCSX/ePSXe-like GUI and I would be happy.There is activity:
The problem is that there is no "leading" fork.
The differences between each project file are so different that practically each one could be classified as a independent emulator.
Plugins do not share common code between platforms. The only thing they have in common with plugins is the "modular" part.
From my perspective, the only PSX emulators that have potential are Mednafen PSX, Beetle PSX*, XEBRA, Avocado and DuckStation.
Other emulators to keep in mind, PSXACT, Rustation NG and PCSX-ReARMed.
Same, CHKD support, it has PGXP and many settings to configure emulation like CD read speed.I think Beetle PSX looks the most promising of them all but it only works with RetroArch. Just give me beetle PSX with a PCSX/ePSXe-like GUI and I would be happy.
Most of you issues are not Z-Fighting, only texture filtering artifacts which will happen when using xBR/SABR on some textures.
Any solutions to resolve that (except using another filter)?Most of you issues are not Z-Fighting, only texture filtering artifacts which will happen when using xBR/SABR on some textures.