Hey iCatButler,
(I have not posted here in forever, just recovered my password in order to make this post)
Just wanted to say what you've accomplished here is pretty amazing! These are the emulation enhancements that I find most useful - removing limitations of the original hardware (like removing sprite limit for NES). By removing texture warping and jitter, we don't really lose any authenticity, and we gain huge amounts of image quality (probably seeing the art the way the original PSX artists envisioned it) - it's win/win in my opinion.
Anyway, I read most of the old thread and I would like to add my voice to the calls that you try to adapt this tech to Mednafen PSX in Retroarch. This is the PSX emulator with by far the greatest current development, compatibility and frankly, future prospects. Also, it doesn't use a plugin architecture which for me is a huge plus (which plugin to use? which settings? no need to stress).
Regardless of what path you take with the future of PGXP, thanks for all your hard work!
(I have not posted here in forever, just recovered my password in order to make this post)
Just wanted to say what you've accomplished here is pretty amazing! These are the emulation enhancements that I find most useful - removing limitations of the original hardware (like removing sprite limit for NES). By removing texture warping and jitter, we don't really lose any authenticity, and we gain huge amounts of image quality (probably seeing the art the way the original PSX artists envisioned it) - it's win/win in my opinion.
Anyway, I read most of the old thread and I would like to add my voice to the calls that you try to adapt this tech to Mednafen PSX in Retroarch. This is the PSX emulator with by far the greatest current development, compatibility and frankly, future prospects. Also, it doesn't use a plugin architecture which for me is a huge plus (which plugin to use? which settings? no need to stress).
Regardless of what path you take with the future of PGXP, thanks for all your hard work!