PCSXR-PGXP 2019-03-06 + Common Plugins + Common Shaders + edgbla GPU Blade 1.64
you may need to install these libs to the emulator and all plugins to work:
Microsoft Visual C++ 2010 Redistributable Package (x86)
https://www.microsoft.com/en-gb/download/details.aspx?id=5555
Microsoft Visual C++ 2019 Redistributable Package (x86)
https://aka.ms/vs/16/release/vc_redist.x86.exe
DirectX End-User Runtimes (June 2010) [DirectX 9]
https://www.microsoft.com/en-us/download/details.aspx?id=8109
the emulator needs to be started by the script (!) present in the same folder as the emulator to open the gpuBlade 1.64 GUI.
(!) "open-pcsxr-pgxp-with-edgbla-support.cmd"
PCSXR-PGXP-2019-08-28-CPCS (changelog)
º <there was no change of the emulator pcsxr-pgpx 2019-03-06>
º <there is no BIOS in this file. try: scph1001.bin>
º include gpuBladeSoft-1.64-Windows-x86 and its libraries (1)
º include ddraw wrapper for gpuPeopsSoft119_Refresh.dll (2)
º include memcard parsers (3)
º include script to backup registry settings (4)
º updated script to open edgbla gui
º updated PCSX2 GSdx video plugin
º updated default settings for GSdx
º updated default settings for PGXP
º updated default settings for gpuBladeSoft
(1)
https://www.msys2.org/
(2) the ddraw wrapper doesn't work with gpuPeopsSoft118b.dll
(2) the ddraw wrapper doesn't work with gpuPeteDX6D3D177.dll
(2) the ddraw wrapper doesn't work with gpuPeteDX7D3D177.dll
(2) the ddraw wrapper add opengl bilinear shader to 1.19 Refresh
(2) the ddraw wrapper is already set up (ddraw.ini)
(2) just rename or delete pcsxr-pgxp\ddraw.dll to disable it
(2) the wrapper ships OFF because it is named DXGL-ddraw.dll
(2) to make it work change the name "DXGL-ddraw.dll" to "ddraw.dll"
(2)
https://dxgl.org/downloads/ version 0.5.16
(3)
https://the-eye.eu/public/Random/Randomer/ePSXe1925+MemCardRex19/MemcardRex 1.9.zip
(3)
http://drhell.web.fc2.com/ps1/xebra190625.zip
(4)
https://www.ngemu.com/threads/epsx2...settings-prefereces-file.206535/#post-2726556
there is a folder "a list of suggestions in png" with the safest settings that I know. they are not the fastest. to gain speed disable "Configuration, CPU..., Enable Interpreter Cpu", but you will lost stability with Front Mission 3.
when enabled the ddraw wrapper with the use of gpuPeopsSoft119_Refresh.dll, it will run with OpenGL bilinear shader and will have the same visual quality as ePSXe GPU Core in native resolution with bilinear filter.
gpuPeopsSoft119_Refresh.dll vanilla
View attachment 201050
gpuPeopsSoft119_Refresh.dll plus dxgl ddraw
View attachment 201051
ePSXe GPU Core with "Screen filtering"
View attachment 201052
PCSXR-PGXP with OpenGL gpuPeteOpenGL2Tweak.dll and 2xBRZ (?)
View attachment 201053
(?) for this result you must make 2 changes to the configuration file:
at "PCSXR-PXGP\ini\gpuPeteOpenGL2Tweak.ini"
change: "xBRZScale = 1" to "xBRZScale = 2"
and change: "ForceNearest = true" to "ForceNearest = false"
I publish with xBRZ disabled because, at least on the old computers I have access to, in some games xBRZ produces distorted images like the one below.
Amored Core (USA) (v1.1)
View attachment 201054
I don't know how to solve it any other way, so I disable it.
if with your hardware, you don't get any glitch let me know. tell me your OS and GPU.
PCSXR-PGXP-2019-08-28-CPCS.7z
https://drive.google.com/open?id=1FFGycl5xom7k34CHdYhblTBqHACahBW1
virus total: 1/55
https://www.virustotal.com/gui/file...492f07a482c26dc68ffab0b2abe644dc63d/detection
clarification: I am not responsible for creating any tools present in this file. I just created a zipped package fill with what I find convenient for single download mainly by the lay public.
cheers!
EDIT: I should have used the Cyrez (user of the forum) build, I'm doing some testing now with Gran Turismo 2, and in situations where the original emulator produces 40 fps, I'm getting 44 fps through the optimized Cyrez build. I've used it for many months, though, without making comparisons, and I know it's safe.
https://www.ngemu.com/threads/pcsxr-pgxp.186369/page-47#post-2725428