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308 Posts
This is great! Having an exclusive thread is much better! To commemorate (kinda XD) I made a video showcasing Medal of Honor in the latest WIP:
This game works great using "Memory only" mode on PGXP. Only the sky seems to be low precision, but I guess that's a skybox, maybe just a big 2D texture.
About the internal frames per second, I don't know if it's a bug with Pete's OpenGL2 2.9 plugin (which the TWEAK uses as its base), or if the plugin fixes a timing issue (?) with this game, because parts with no enemies run at 60 FPS, while parts with enemies run at 30 FPS. The corridors with leaf fences at both sides also run at 30 FPS. The OpenGL 1.78 makes the game run at a constant 30 FPS. This is the emulator running without overclock; with it, the parts that run at 60 FPS are more "constant", without common deeps to 55-50 FPS. This also happens on ePSXe's OpenGL 2 "core plugin", so maybe that's the correct behavior? And since people say Mednafen is the most accurate PSX emulator, I tried it with that, and it runs at a constant 60 FPS XD. I don't know what's going on, but at least it's very playable.
About the internal frames per second, I don't know if it's a bug with Pete's OpenGL2 2.9 plugin (which the TWEAK uses as its base), or if the plugin fixes a timing issue (?) with this game, because parts with no enemies run at 60 FPS, while parts with enemies run at 30 FPS. The corridors with leaf fences at both sides also run at 30 FPS. The OpenGL 1.78 makes the game run at a constant 30 FPS. This is the emulator running without overclock; with it, the parts that run at 60 FPS are more "constant", without common deeps to 55-50 FPS. This also happens on ePSXe's OpenGL 2 "core plugin", so maybe that's the correct behavior? And since people say Mednafen is the most accurate PSX emulator, I tried it with that, and it runs at a constant 60 FPS XD. I don't know what's going on, but at least it's very playable.