It looks really smooth for a PlayStation game, I'm impressed.
Oh I'm sorry it's just a concept, I have a programmer diploma but I'm only very high level, I wanted to be more but for french university logic I haven't the skills for that, only because I was bad in economics...there is only computer science in my choice.. French logic: If you are good but verry bad in one subject(without any relation): no way, if you are just a little good: no problem
I will pass another diploma to be "BAC + 4", I'm currently only "Bac+2", but with my current skills; hardware programming, emulator programming and 3D programming aren't easy for me...
I'm already happy to understand a little the PS1 Documentation/logic ^^"
BUT I really think my propositions will work (for the hybrid depth there is many ways to implement it, correct the vertices with the new order, implement a real drawing with z value (a fake Z value because there is two values (OTZ/Wcomonent) for exemple it can be based on the index value if we don't want a propre code.. that's a hack it can be unpropre

))
It's not a perfect z-buffer, some games will need small modes that have anecdotal correction, but it's better than nothing, no?
We can also made an enableable "automatic Depth configuration" choice with a downloadable file list from our reports..
For quad render you can see an exemple by testing edgbla gpubladesoft* implementation it looks great with Tomb Raider, Spyro and many others games (there is an exemple in his youtube channel)
* this plugin need a good PC , so I'm not sure for you
In the emulators the only cool thing that I can MAYBE do is porting the mednafen's CPU Overclock, I understand how the code is made, but it seems too simple, I think I forgot something..
I have many many ideas for PCSXR emu:
-Memory Folder Like PCSX2 (because I don't like always change memory cards or have per game memory card):
Make per Profile memory folder.. when we start a game a virtual memory card is created and the saves for this game are included in.. (maybe add an option for including MGS compatible games easter egg???)
Because it's profile memory folder, the second memory card can be an other profile
-Texturing downscaling after the scaller:
many games downscale their textures with distance, the problem is that they use the original textures, and this new small texture is scalled by the emu: it looks disgusting (Tomb Raider in venice is a good exemple) track that and downscale the scalled textures (xbrz-ified) will be way better
I think it's impossible or it will be really buggy...
-Correct SBI compatibility:
Some sbi files works with ePSXe while not with PCSXR.. But they are read, I don't understant why it crash.. (These games are Spyro 2 and 3 PAL versions)
It makes me think that Pete, edgbla and ePSXe team aren't really cool with the emu community, ePSXe has the best compatibility and the best sound "plugin" (eternal works great but Sled Storm's musics are broken, or maybe it's due to PCSXR) but their emulator is rarelly updated.., Pete don't give us OpenGL 2 source code, I can understant but after all this years and tapec's tweaks it's not cool, and there is some gliches to fix.
Sorry I talked a bit too much about my life.
EDIT: I think 64bit version is for Linux