You're welcome!At last! Thanks a lot! The ****ing problem was gone.
I have the pal version, and like i thought, the problem is with the emulator. I have the Psx system type option in "Autodetect" (Enabled by default) the problem is that this option is not working properly, if i set "PAL" manually in that section, the game´s sound works perfect. No matters if i select PAL or NTSC in the P.E.Op.S Audio plugin.
I´ll try to contact with the PCSXR-PGXP developers, to share this problem with them.
Well i don't have the pal version of the game, but a quick look through redump.org show the serial as SLES-00024, SLES-00024#.That does appear to be the case, although the PGXP build does have added code for overclocking that might interact with it (the CPU code uses region type to determine how many cycles are allowed per frame), I thought it was worth ruling that out in case I'd broken something.
As mentioned in my previous post, the autodetect is a pretty simple test of the "CDROM ID", a string within the image file rather than the image filename. This should correspond to the game's product code, which for PAL releases should begin SCES or SLES, with PCSX-R looking for the 'E'. If this code is at fault then I'm guessing that ePSXe either uses a different method, knows about more string variations or has a more robust way of finding the string.
Hello Salk,iCatButler,
first of all thank you for all your hard work and for sharing it with the community.
I have a few simple questions and excuse my ignorane: what graphic plugin am I supposed to choose at configuration: Pete's OpenGL2 Driver 2.9 or PeteOpenGL2 Tweaks 2.4?
Another question is about PCSX-Reloaded: would you say there is a valid reason to use the 2013 (4 years old) version rather than the latest GIT release from 2016?
And is PGXP automatically activated? Is there a key to disable/enable it on the fly?
And last question (thanks for your patience): is there a specific reason why PGXP works only with PCSX-R?
Thanks!