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Discussion Starter #1
<p>From <em>Bositman</em>, of the PCSX2 project:</p>
<blockquote>&quot;After a really long period of silence, we're back with a bang!
Today we are announcing the release of <strong>PCSX2 Playground 1.0.0395 </strong>
</blockquote>
<blockquote>
Born as a 'playground' test-bed for PCSX2 modifications and code, the
Playground project evolved into much more, over a period of about 4
months.
Created by Air (aka Jake Stine), arcum42, cottonvibes, drkIIRaziel, rama and tested by Krakatos, the team would like to thank:
</blockquote>
<blockquote>
- the original PCSX2 development team, to the betatesters and
to everyone that helped them. Without their work, PCSX2 would not
exist, and neither would the Playground project!
- the PCSX2 team once more for graciously hosting our forums.
- the PCSX2 team once again for providing hosting space <img src="http://www.pcsx2.net/portal/images/smilies/smile.gif" style="vertical-align: middle" alt="Smile" title="Smile" />
- Gigaherz for the render used in the playground logo
- all the people who tried the various Playground revisions over these months, providing us with helpful feedback
- everyone else who supported Playground, without you all this would have not been possible!
</blockquote>
<blockquote>
The PCSX2 team decided to support this project by having the official
betatesters also test it and hosting their binary and forum, since
they've been doing some great job.
</blockquote>
<blockquote>
You can grab the new binary which includes a plugin pack (and a heavily
modified SPU2Ghz for your sound pleasure!) in our download section <strong><a href="http://www.pcsx2.net/files/12025">here</a></strong>.
For more information, check the dedicated forum <strong><a href="http://forums.pcsx2.net/thread-2341.html">here</a></strong>
</blockquote>
<blockquote>
Also, today we open our <strong>new official forums</strong>, hosted right here at pcsx2.net
We would like to thank Bobbi and the NGemu network for hosting our forums for so long!
</blockquote>
<blockquote>
Our new forum is totally dedicated to PCSX2 and has sections for the
official release, the public beta, plugins and the playground build.
We hope you enjoy it, you can visit by clicking <strong><a href="http://forums.pcsx2.net/index.php">here</a></strong>
</blockquote>
<p><strong>Note:</strong> Your verification email might end up in junk mail, please check there!
<strong>Note2:</strong> We moved our official SVN repository from sourceforge to Google Code: <a href="http://code.google.com/p/pcsx2/">http://code.google.com/p/pcsx2/</a></p>
<p>
<p>
Good luck to the PCSX2 and PG teams with these great updates.</p>
<p>» You may download the Playground build 1.0.0395 from <a href="http://www.pcsx2.net/files/12025" title="">here</a>
» Check out the new forum for everything PCSX2:
-&gt; <a href="http://forums.pcsx2.net/" title="" target="_blank">http://forums.pcsx2.net/</a></p></p>
 

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Discussion Starter #5
Sourceforge: slow, cumbersome, etc... The switch just makes sense, when you think of it.

Google Code includes revision update feeds, revision rating/commenting (though rating and commenting are enabled for the playground project, not the normal one), among other very nice bits project owners can appreciate to their just value.
 

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there's no 2011 progress for pcsx2 playground,pcsx2 playground just a side project of official pcsx2 emulator.The pcsx2 playground was closed 3 years ago,SO DON'T ASK FOR PCSX2 PLAYGROUND 2011.
 
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