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Premium Member
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5,309 Posts
Discussion Starter · #1 ·
<div>The long awaited <strong>PCSX2 0.8 </strong>release has happened! Faster
with far more compatibility. Many games will now go in-game with
correct 3D and some *.pss / *.ipu videos will now playback correctly.</div>
<div>&nbsp;</div>
<div>Please note that the <strong>SSE </strong>build
has a bug atm which means it will only run on <strong>SSE2</strong> capable processors
(AMD64 / Intel P4 / AMD FX). So for the meantime just use the normal
build.</div>
<div>&nbsp;</div>
<div><font size="2"><strong>General</strong></font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2">Compatibility has been increased since last
release. More games go ingame now and 3d is okay in most of them.
Vurecs improved and speeded up a lot (buggy in many causes so use the
simple rec for compatibility)and IPU should work in some cases.(e.g VF4) </font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2"><strong>CPUs</strong></font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2">Fixed QFSRV/MTSAH/MTSAB<br>
Fixed SBUS IRQ at iop<br>
Fix for end chain mode at vif<br>
Fixed SPR0 chain mode<br>
Fixed intc/dmac interrupts that gets cleared right away<br>
Added offset/difference UNPACK modes in vif<br>
VIF irq by vifcode seems ok now<br>
Added interleave mode for SPR<br>
Fixed UNPACK V4_5 with mask<br>
Fixed small bug over VIF1 dma FIFO<br>
VIF1 doens't clears str on MFIFO<br>
Fixed some MFIFO bugs in both GS/VIF1<br>
Fixed bug in REF/REFS dma at VIF1/GS MFIFO</font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2"><strong>IPU</strong></font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2">Finally fixed IPU. Mpegs and IPU streams run so do PSS files<br>
Quality of ipu playback improved <br>
</font></div>
<div><font size="2"><strong>&nbsp;</strong></font></div>
<div><font size="2"><strong>PLUGINS</strong></font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2">Added GSsetCSR<br>
added CDVDreadSubQ, CDVDgetTOC, CDVDctrlTrayOpen, CDVDctrlTrayClose to cdvd <br>
</font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2"><strong>CDVD</strong></font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2">Added some more debug info to CDVD<br>
Fixed cdReadKey function to emulate correctly. &nbsp;<br>
Modified GetToc stuff in cdvd to support dvds<br>
cdvdTD uses lsn now<br>
Fixed NVM (eeprom) access from cdvd stuff<br>
Added reading of mecha version from an external file<br>
Fixed raw dvd sector readng for dvd9 discs (otp and ptp)<br>
Added hw-reg read/write for DecSet register 0x1f40203A<br>
Made cdSeek change the current cdvd sector<br>
Fixed NReady busy stuff</font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2"><strong>Memory</strong></font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2">Added more memRead/Write funcs for speed</font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2"><strong>VUS</strong></font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2">Fixed bug in branch address in vus<br>
Implemented MFLAG for VU0<br>
Fixed some iVUmicro bugs<br>
Fixed some VPU-STAT related issues<br>
Fixed vu flushing over vuExecMicro<br>
Fixed some pipelines bug within VU1,VU0<br>
Reworked MAX/MINI<br>
Fixed VU's JR/JALR/BAL,ISUBIU<br>
Added EFU pipeline to VUmicro<br>
Fixed DIV/RSQRT exceptions <br>
</font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2"><strong>GUI</strong></font></div>
<div><font size="2">&nbsp;</font></div>
<div><font size="2">Some improvements on interface.</font></div>
<div><font size="2">Added placetopatch == 1, which means patches will be applied every vsync</font></div>
<div><font size="2">&nbsp;</font></div>
<div><strong>></strong> Download PCSX2 0.8: <a href="http://www.ngemu.com/ps2/pcsx2.php?action=download" title="Here">Here</a> </div>
<div><strong>></strong> Visit the Official Forums: <a href="http://www.ngemu.com/forums/showthread.php?p=718442#post718442" title="Here">Here</a></div>
<div><strong>></strong> Visit the PCSX2 Site: <a href="http://www.pcsx2.net/" title="Here" target="_blank">Here</a>&nbsp;</div>
 

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It’s Me .. I still Exist
Joined
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1,224 Posts
Congrats to the team on the release :)

btw weird news formatting (tons of breaks or something)
 

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PS2 PAL[v9], PS3Slim PAL
Joined
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5,370 Posts
hmm.... is it some newer build than that, which have been posted on 14th of may??
 

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Emulation to the max!
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2,560 Posts
the mentioned sse2 bug will that affect compatability because i have a sse2processor so it runs but some games that should boot dont, others do. i also have an odd fullscreen problem.

edit: IMPORTANT! SSE2 and non-SSE2 version are very different. some games run on non-sse2 that dont run on the sse2 properly.
 

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Premium Member
Joined
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5,309 Posts
Discussion Starter · #8 ·
Erm no they are not, identical code, except one is compiled optimised for SSE2 instruction usage, there is no compatibility difference between the 2 assuming you have an SSE2 capable processor.
 
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