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Discussion Starter #1
'tis is that day.... ;) CMS is still down, so this place will have to do for the time being ;)

Today is the day for pcsx2 0.8 version . D/l it and enjoy :)
The versions for the other O.S will be release shorty

General
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Compatibility has been increased since last release. More games go ingame now and 3d is okay in most of
them. Vurecs improved and speeded up a lot (buggy in many causes so use the simple rec for compatibility)
and IPU should work in some cases.(e.g VF4)

CPUs
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Fixed QFSRV/MTSAH/MTSAB
Fixed SBUS IRQ at iop
Fix for end chain mode at vif
Fixed SPR0 chain mode
Fixed intc/dmac interrupts that gets cleared right away
Added offset/difference UNPACK modes in vif
VIF irq by vifcode seems ok now
Added interleave mode for SPR
Fixed UNPACK V4_5 with mask
Fixed small bug over VIF1 dma FIFO
VIF1 doens't clears str on MFIFO
Fixed some MFIFO bugs in both GS/VIF1
Fixed bug in REF/REFS dma at VIF1/GS MFIFO

IPU
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Finally fixed IPU. Mpegs and IPU streams run so do PSS files
Quality of ipu playback improved

PLUGINS
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Added GSsetCSR
added CDVDreadSubQ, CDVDgetTOC, CDVDctrlTrayOpen, CDVDctrlTrayClose to cdvd

CDVD
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Added some more debug info to CDVD
Fixed cdReadKey function to emulate correctly.
Modified GetToc stuff in cdvd to support dvds
cdvdTD uses lsn now
Fixed NVM (eeprom) access from cdvd stuff
Added reading of mecha version from an external file
Fixed raw dvd sector readng for dvd9 discs (otp and ptp)
Added hw-reg read/write for DecSet register 0x1f40203A
Made cdSeek change the current cdvd sector
Fixed NReady busy stuff

Memory
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Added more memRead/Write funcs for speed

VUS
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Fixed bug in branch address in vus
Implemented MFLAG for VU0
Fixed some iVUmicro bugs
Fixed some VPU-STAT related issues
Fixed vu flushing over vuExecMicro
Fixed some pipelines bug within VU1,VU0
Reworked MAX/MINI
Fixed VU's JR/JALR/BAL,ISUBIU
Added EFU pipeline to VUmicro
Fixed DIV/RSQRT exceptions

GUI
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Some improvements on interface.
Added placetopatch == 1, which means patches will be applied every vsync
http://www.pcsx2.net/downloads.php
 

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:guitar:
 

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Congratulations to the PCSX2 authors for reaching yet another milestone.
 

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CoLD InSiDE
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Alright :D
 

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Discussion Starter #5
darn....I keep on getting some silly ntdll.dll error every time I try to start it :(
 

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CoLD InSiDE
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okay the downloaded Binaries, what do I have to do with'em:confused:
 

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I'm downloading it right now, to see how it's doing. Congratulations to the authors :thumb:
 

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Discussion Starter #8
Kirby said:
darn....I keep on getting some silly ntdll.dll error every time I try to start it :(
quoting myself...and using the process of elimination, the plugin FWnull.dll is causing this problem
 

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Kirby said:
quoting myself...and using the process of elimination, the plugin FWnull.dll is causing this problem
Im having the same trouble with it. If I remove the FWnull.dll, It won't boot up the emu. With it, It just crashes outright. Extremely eager to see the changes.
 

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Maltonomy said:
Im having the same trouble with it. If I remove the FWnull.dll, It won't boot up the emu. With it, It just crashes outright. Extremely eager to see the changes.
wow the pcsx2 has come a long way eheh te 13th released that's an odd number for such a great release cogratz xD :)
 

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Cangrtats to the pcsx2 team! Keep it going guys, you rock!!!
 

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InnarX
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Well, the archive works, and so does the program....only thing I am waiting for is a compatible version of P.E.O.p.s Sound plugin and the GSDx9 Plugin...

But otherwise, great work team...you are gradually getting there....if the PCSX 2 team will read this, you are responsible for allowing us to play PS2 on our PCs....thank you greatly. :)

r2rX :D
 

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InnarX
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Any form of progress is a sign of intelligence....face it, you have to be intelligent on how to program (basic system) and how to implement it in your own way.

But amazing work. :)

r2rX :D
 
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