I own a legitimate copy of Final Fantasy VII PAL that I wish to convert to NTSC for an improved playing experience.
I'd like to use ePSXe to test the conversion process.
I've made an image of the file using Alcohol 120% in CCD format and I'd patch the .IMG using Zapper2K.
However, whenever I try mounting the image and running it in ePSXe after it is converted, I always get a SPEC OPCODE error. (Not only that but if I try running it in a PS1 it runs but it's still in PAL, so it's probably not the fault of ePSXe). It works perfectly BEFORE I patch it. I've used other patching programs too other than Zapper2k.
How do I fix this problem? I've also tried creating BIN/CUE using ImgBrn but nothing else changes.
I remember I once got this working a long time ago, but I can't remember for the life of me how to do it now.
(I'm running Windows 7 x64)
Thank you.
I'd like to use ePSXe to test the conversion process.
I've made an image of the file using Alcohol 120% in CCD format and I'd patch the .IMG using Zapper2K.
However, whenever I try mounting the image and running it in ePSXe after it is converted, I always get a SPEC OPCODE error. (Not only that but if I try running it in a PS1 it runs but it's still in PAL, so it's probably not the fault of ePSXe). It works perfectly BEFORE I patch it. I've used other patching programs too other than Zapper2k.
How do I fix this problem? I've also tried creating BIN/CUE using ImgBrn but nothing else changes.
I remember I once got this working a long time ago, but I can't remember for the life of me how to do it now.
(I'm running Windows 7 x64)
Thank you.