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<a href="http://www.castuk.com">Caustik</a> has informed me that he and edwardaux have released an updated version of OpenXDK. OpenXDK, the first and only legal development kit for Xbox, has been updated
with many key improvements. OpenXDK is an attempt to bring a free and legal
alternative to develop for the Xbox without having to deal with the legalities
of using the official Microsoft XDK. What this means is that programs developed
with OpenXDK will be legal and free for download as opposed to those made with
pirated versions of the Microsoft XDK.Here is a quote from edwardaux made on this post in the Xbox-Scene Froums regarding the release: <em>After a long hibernation, OpenXDK has finally released some more code containing a number of fairly major changes. Highlights include:
* Migration to a GCC-based toolchain. It now compiles using the Cygwin GCC compiler. Unfortunately, as much as it would have been desirable to support both MS and GNU toolchains, the practicalities are such that the MS compilers are no longer supported. Sorry! (Although, theoretically, you should be able to compile your application using the MS compilers and link in the GCC-compiled OpenXDK libraries.)
* It now contains a complete libc replacement (thanks to newlib.) This means that 99% of the normal stdio, memory, sprintf, et al routines are available.
* Multimedia support is provided using the Simple DirectMedia Layer (SDL) and supports video, joysticks and event handling. Video is currently limited to 640x480 or smaller. Only one joystick/pad is supported (but that is expected to be fixed soon.)
* To demonstrate the capabilities of the current OpenXDK framework, the SDL port of Doom (without sound or networking) is able to be compiled and executed. You will need to find a DOOM1.WAD (shareware) and put it in the root of your XBOX's C drive.
* Sound and networking are currently not supported. If you have experience in interfacing with the NVidia nForce MCP-D chip at the hardware/driver level, please get involved!</em>It seems like you are able to compile Doom for Xbox legally and without trouble. This is definitely a milestone in the Xbox Scene and good things can only come from it. » Visit the OpenXDK SourceForge site <a href="http://openxdk.sourceforge.net">here</A>.
» View edwardaux's entire post <A HREF="http://forums.xbox-scene.com/index.php?showtopic=284616">here</A>.
» Thanks to <a href="http://www.caustik.com">Caustik</a> and <a href="http://www.xbox-scene.com">Xbox-Scene</a> for the news.
 

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This is great news!

One very minor quibble:
What this means is that programs developed with OpenXDK will be legal and free for download as opposed to those made with pirated versions of the Microsoft XDK.
There's a longstanding misconception that open source programs are always free for download, but this isn't necessarily the case. What you should have said was that programs developed with OpenXDK can be legally made available for free download. People could still decide charge for them, of course, but the important thing is that the decision is in the hands of the developer who of course must answer to the game market (or fans if free for download).
 
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