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Discussion Starter #1
Hi!
I'm reading this forum since 2004, and now it's time for my first post & question:

Is it usual to have under 50FPS using the Pete's OGL2 Plugin (settings don't matter!) - my PC is a 3000XP+, 1GB of RAM and a GeForce 4 TI 4200 64MB.

Usually I use the Pete's D3D Plugin (the OS-Version is a bit slower i think) with high filter settings, AA + AS as high as possible and it looks great :D
I own about 100 ps1 games and all of em are workin' great with EPSXE, so gratulation to the coders :D excellent work!

Oh, another question: is it possible to get CDDA working without moby's cdr plugin?

Thanks for answers.

Greets Daniel
 

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>Is it usual to have under 50FPS using the Pete's OGL2 Plugin (settings don't matter!) - my PC is a 3000XP+, 1GB of RAM and a GeForce 4 TI 4200 64MB.

Perhaps. what settings do you use, IIRC 'Render to Texture' slows NV2x cards right down.
 

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what drivers are you using? are you trying very high X and Y? you can probably only use very high Y, 64 mb isnt enough VRAM to use both of em together (says Pete himself)
 

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Discussion Starter #4
no..

Ok,
i changed to native x-Resolution and also switched every option ingame on and off but no chance, not over 50fps :( Strange, because with ogl1 it's running quite nice.
Anyways, do you have an alternative to moby's cdr? because i don't wan't to select the image everytime i start epsxe (using emufrontend, the only frontend safing settings in FILES not in the registry).

Greets,
Daniel
 

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>i changed to native x-Resolution and also switched every option ingame on and off but no chance, not over 50fps Strange, because with ogl1 it's running quite nice.

IIRC you can't toggle render to texture in game.
 

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Discussion Starter #6
Oh my god...

I' am so dumb ^^
I've seen the option and thought it was disabled without a hook XD
Now it's running quite ok - but there shouldn't bee any improvements in performance or quality compared to the ogl1 plugin, right?
Greets
 

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The OpenGL2 plugin is designed to take advantage of large RAM and DX9 cards. It sues the large vRAM by having the higher detail internal rezzes. It also has DX9 features in the Render To Texture option (on appropriate cards it speeds up framebuffer access), and fullscreen shader filters. There is a fullscreen filter option that can be used by older cards too.
The OpenGL1 plugin is really your best bet to be honest as the Ti4200 is a Dx8.0 part and thus can't use any of the features of OGL2 and also loses FSAA in this plugin.
 
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