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- By some PC environment, when "Load State" or "CD access" was done in the
CD-ROM game, the bug that Ootake occasionally closed because of the error
was corrected.
- The timing of the CD-ROM access processing was brought close to a real
machine. In "Uchuu Senkan Yamato" and "Ys IV", etc., I think that I
approached a real machine by the timing of the image and the voice
generation.
- The speed and timing were brought close to a real machine. In
"Horror Story", the problem that the boundary of the raster-scroll has
fallen into disorder was solved.
- Additionally, a detailed part has been improved and corrected.
official site: PC Engine emulator "Ootake"
download: http://www.ouma.jp/cgi-bin/downOotake/downsue.cgi?Ootake205.exe
 
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