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Discussion Starter · #1 ·
2009/04/11 2.10 released
# The speed and timing were elaborately brought close to a real machine. In “Cyber Dodge”, the problem that the screen occasionally took the shape when beginning to play a game (generated by a recent version) was solved. In the Level-8 stage of “Prince of Persia”, the problem that the upper part of the screen has fallen into disorder was solved. In the start demo of “Private Idol”, the problem that the upper part of the screen occasionally flickered was solved.
# Processing that decided the horizontal display beginning position was corrected. In “Dragon Knight with Graffiti”, when changing to the setting that displays a right and left over scanning area, the problem that the display had swerved to the right a little was solved.
# In the title screen of “Princess Maker 2″, after the start demo, the problem that an extra semicircle display had remained was solved.
# At the window mode, in the game that automatically connects the mouse (”Lemmings” etc.), when the F1 key is pushed (reset function), the trouble to which the game screen area had occasionally flickered was corrected.
# Additionally, a detailed part has been improved and corrected.
Site @ PC Engine emulator "Ootake"
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