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2008/12/19 1.62 released
- The CD-ROM access processing was brought close to the movement of a real
machine. "Seiya Monogatari" came to operate.
- The Read processing of the video chip was brought close to a real machine.
"Startling Odyssey II" came to operate. And in the 4th stage of "Mizubaku
Daibouken", the orbit of the rock became it as well as a real machine.
- The timing of the timer interrupt processing was brought close to the
movement of a real machine. I think that it approached a real machine by
the tone and the tempo etc. of a built-in sound.
- When the CD-ROM game is played, the memory access processing is sped up
a little.
- The bug of the collision judgment processing of sprite was corrected.
- The speed and timing were brought close to a real machine more. In
"Newtopia 2", the problem that the upper part of the screen has fallen
into disorder (generated by v1.61) was solved.
- The timing of the interrupt processing of CPU was brought close to the
movement of a real machine. In "ROCK-ON", the problem that the bullet was
not displayed (generated by v1.61) was solved.
- Additionally, a detailed part has been improved and corrected.
Site @ PC Engine emulator "Ootake"
 
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