I just bought a new sealed copy of the first shooter to come out on PSX, Philosoma. Remember this game...yeah baby yeah.
Anyway, I can't get it to work on psx. The game starts out fine up until I reach the main title screen. After the title screen, the picture fades out (like normal) and then it hangs there with a blank screen.
I've mixed and matched many combinations of plugins (gpu, spu, cd, etc etc), as well as settings, and as well as bioses. If anyone have suggestions to this, I could use the help. Here are my Lewpy specs:
Lewpy's Glide³ Plugin Configuration Information v1.35
-----------------------------------------------------
Computer Information
OS : Microsoft Windows 98 SE (v4.10 Build 2222)
DirectX : DirectX 8.1 installed
Processor : AMD AMD Athlon(tm) processor, 1002Mhz (1 off) (00/0642)
64kb L1-I, 64kb L1-D, 256kb L2 (on-chip)
Memory : 512Mb
Core Emulator
ePSXe : D:\EMULATION\PSX\EPSXECUTORTOOL.DLL
: 02/06/2001 22:18, 98304 bytes
*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | SCPH1001.BIN | | 11/07/1997 05:38 |
| CDR | W9XCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpupec.dll | 1.3 | 29/01/2001 23:38 |
| SPU | spuEternal.dll | 1.10 | 09/11/2001 03:33 |
*------*----------------------*---------*------------------*
*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Sound Enabled | Yes |
| CDDA Enabled | Yes |
| XA Enabled | Yes |
| XA Read Enabled | Yes |
| SPU IRQ Hack | No |
| CDROM Drive Letter | First Available |
| CDROM Accurate Timing | Yes |
| Disable CDROM Status | No |
| Disable CDROM RT Status | No |
| MDEC Enabled | Yes |
| MDEC Timing Enabled | Yes |
| SIO IRQ Always Enabled | No |
| Country | AutoDetect |
*-----------------------------*---------------------*
Glide³
Board : Voodoo5 (tm)
Version : 3.10.00.0674
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 16/01/2001 12:38, 348160 bytes
*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 1024x768 |
| Refresh Rate | 75Hz |
| Emulate MASK Bit | Yes |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | FPS |
| Frame Skip | Disabled |
| FrameRate Limit | Full-Rate |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | MultiPass |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled w/o Sprites |
| Alpha Testing | Normal |
| FrameBuffer Access | Read/Write |
| Off-Screen Drawing | Extra |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Disabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | Off |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Short |
*-----------------------------*---------------------*
Anyway, I can't get it to work on psx. The game starts out fine up until I reach the main title screen. After the title screen, the picture fades out (like normal) and then it hangs there with a blank screen.
I've mixed and matched many combinations of plugins (gpu, spu, cd, etc etc), as well as settings, and as well as bioses. If anyone have suggestions to this, I could use the help. Here are my Lewpy specs:
Lewpy's Glide³ Plugin Configuration Information v1.35
-----------------------------------------------------
Computer Information
OS : Microsoft Windows 98 SE (v4.10 Build 2222)
DirectX : DirectX 8.1 installed
Processor : AMD AMD Athlon(tm) processor, 1002Mhz (1 off) (00/0642)
64kb L1-I, 64kb L1-D, 256kb L2 (on-chip)
Memory : 512Mb
Core Emulator
ePSXe : D:\EMULATION\PSX\EPSXECUTORTOOL.DLL
: 02/06/2001 22:18, 98304 bytes
*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | SCPH1001.BIN | | 11/07/1997 05:38 |
| CDR | W9XCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpupec.dll | 1.3 | 29/01/2001 23:38 |
| SPU | spuEternal.dll | 1.10 | 09/11/2001 03:33 |
*------*----------------------*---------*------------------*
*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Sound Enabled | Yes |
| CDDA Enabled | Yes |
| XA Enabled | Yes |
| XA Read Enabled | Yes |
| SPU IRQ Hack | No |
| CDROM Drive Letter | First Available |
| CDROM Accurate Timing | Yes |
| Disable CDROM Status | No |
| Disable CDROM RT Status | No |
| MDEC Enabled | Yes |
| MDEC Timing Enabled | Yes |
| SIO IRQ Always Enabled | No |
| Country | AutoDetect |
*-----------------------------*---------------------*
Glide³
Board : Voodoo5 (tm)
Version : 3.10.00.0674
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 16/01/2001 12:38, 348160 bytes
*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 1024x768 |
| Refresh Rate | 75Hz |
| Emulate MASK Bit | Yes |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | FPS |
| Frame Skip | Disabled |
| FrameRate Limit | Full-Rate |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | MultiPass |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled w/o Sprites |
| Alpha Testing | Normal |
| FrameBuffer Access | Read/Write |
| Off-Screen Drawing | Extra |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Disabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | Off |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Short |
*-----------------------------*---------------------*