Okami Works!
Dolphin Revision: 4525
CD/DVD Drive1: E:
Processor Information:
GenuineIntel, 2 cores, SSE, SSE2, SSE3, SSSE3, SSE4.1, 64-bit support
Plugin Information
Default GFX Plugin: Plugins/Plugin_VideoOGL.dll
Default DSP Plugin: Plugins/Plugin_DSP_HLE.dll
Default PAD Plugin: Plugins/Plugin_PadSimple.dll
Default WiiMote Plugin: Plugins/Plugin_Wiimote.dll
Current GFX Plugin: Plugins/Plugin_VideoOGL.dll
Current DSP Plugin: Plugins/Plugin_DSP_HLE.dll
Current PAD Plugin[0]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[1]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[2]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[3]: Plugins/Plugin_PadSimple.dll
Current WiiMote Plugin[0]: Plugins/Plugin_Wiimote.dll
Dolphin Settings
HLE the IPL: True
Use Dynarec: True
Use Dual Core: True
DSP Thread: True
Skip Idle: True
Lock Threads: True
Use Dual Core: True
Default GCM:
DVD Root:
Optimize Quantizers: True
Enable Cheats: True
Selected Language: 0
Memcard A: ./User/GC/MemoryCardA.EUR.raw
Memcard B: ./User/GC/MemoryCardB.EUR.raw
Slot A: 1
Slot B: 2
Serial Port 1: 255
Run Compare Server: False
Run Compare Client: False
TLB Hack: False
Frame Limit: 5
[Wii]Widescreen: True
[Wii]Progressive Scan: False
The most important thing is to have safe texture cache disabled and sonic and the black knight hack enabled. I get about 10fps in open GL, and about 5 fps extra with copy efb (hack) enabled instead of copy efb (real). I couldnt get it working in D3D even with sonic and the black knight hack enabled and safe texture cache disabled.
Have fun playing it at low fps with near perfect graphics and messed up text for now.:thumb: