The Watcher is experimenting with multiple settings and emulators... If you lose faith ..then so be it...We will continue to check for our own purposes though...
Don't play such an evil character then. The guy wasn't asking for your opinion on the game either. And I have no idea where you get "unlimited supply" from. The enemy recruits at cities just the same way you do.
As far as progress goes....We are still trying to isolate the bug that does not allow you past the fireworks....This also occurs in FPSE which tells us it could be a common problem with Plugin using emulators...We will still be experimenting...gonna try using Interpretor mode in FPSE...also going to see if this problem occurs with every stage conquered...or if it only exists in the beginning...If this is the case perhaps the stage cab be passed using BLEEM, and the save converted to EPSXE or FPSE to progress...
As promised the Dark Watcher has figured out how to make Ogre Battle playable in not only EPSXE...but also AdriPSX, FPSE, and well it was always playable in Bleem...
The fix is so simple that it had us banging our head in disbelief....
Before entering the final battle in each stage..Go into the Ogre Battle options menu and turn off the "Music" and "Animation" features before battling the boss...
You will not be able to hear the boss music (no biggie) or see the end stage fireworks (who cares)...but you will get past the firework glitch!
Oh..you can turn the music and animation back on through the rest of the game..
Enjoy....and glad to be of service... We will update compatibility reports at PSX Fanatics with our discoveries.
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