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Maybe your are using a 3dfx card? the newer 3dfx opengl drivers are reporting a nearly
unlimited card vram size... and my dynamic caching needs to know the available
vram to work fine... an old 3dfx opengl driver (beta 2.1 or something) did the
function right, but later they screwed it... well, I told them the bug years ago,
but now, since 3dfx is dead and buried, I don't think that someone will fix it ;)
 
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