To keep the threads for the Virtual Jaguar/SDL v1.0.7 to the minimum, I've started the only thread which is related to the Virtual Jaguar/SDL v1.0.7 release:
Grab your downloads from the following locations :
Virtual Jaguar/SDL v1.0.7 sources
Virtual Jaguar/SDL v1.0.7 x86-win32 binary
Virtual Jaguar/SDL v1.0.7 x86-Linux (Gentoo build) binary
Virtual Jaguar/SDL v1.0.7 x86-Linux (Mandrake build) binary
If you have a precompiled binary, please send them to shalafi.nospam AT xs4all DOT nl (remove the .nospam). I will post them on the internet ASAP with the concerning credits
Regards,
Niels Wagenaar
All other threads on Virtual Jaguar/SDL v1.0.7 will be closed. Please post your findings, bugs, binary links (ie : precompiled versions for a certain OS) on this new release in this thread.Virtual Jaguar/SDL v1.0.7 *FINAL* release!
Posted by by Niels Wagenaar at 19:55 CET
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I've decided not to wait on the responses of the public beta and I've optimized the resting OpenGL code and tweaked some items concerning rendering. All these changes are committed to CVS. In short, we now have a stable v1.0.7 sourctree. With other words, Virtual Jaguar/SDL v1.0.7 is available for download. I'll upload the WIN32 binary version of VJ/SDL v1.0.7 somewhere in the next day. Until then people should using there GCC compilers ( Grab the source from here ).
Minimum requirements for compiling are SDL v1.2.7, ZLIB v1.2.1, OpenGL v1.2 and a GCC v3.x compiler. If you find bugs, please post them on the official SDLEMU messageboard!
It's almost a year after the v1.0.6 releases, apart from several CVS builds, and a lot has added and/or enhanced. Here's the complete WHAT'S NEW list as stated from CVS:
Virtual Jaguar v1.0.7 GCC/SDL
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* Various fixes to make for smoother compilation on MacOS. [Adam Green]
* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom,
and .j64 files--be sure to check the README for the gory details! [Shamus]
* Added a kludge to allow homebrew demos to run without a Stubulator ROM and without crashing the emulator. [Shamus]
* Fixed a blitter intensity addition problem. This fixes the title in Hover Strike and the road/shadows in Checkered Flag. [Shamus]
* Partially fixed a problem with the SUBC opcode in the RISC processors. This allows Hover Strike, Phase Zero and Fight For Life to boot into their title screens and makes them somewhat playable. [Shamus]
* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it reintroduced. This fixes the road in Atari Karts and probably a few others. [Shamus]
* Fixed a long standing blitter bug that kept certain doors in AvP from rendering correctly. [Shamus]
* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien vs Predator and probably others now work as they should (graphically ;-) [Caz]
* Better GUI support. Most options in the GUI work now, and more are expected to be functional in the near future. [Shamus]
* Fixed a few more lingering blitter bugs (there are more to be found). This fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus]
* Fixed an Object Processor scaled bitmap bug that caused incorrect positioning of scaled bitmaps that started outside the line buffer, and also fixed a problem that caused the OP to hang in certain situations. This fixes Bubsy, International Sensible Soccer, and probably a few others. [Shamus]
* Cleaned up various bits of video rendering related code. [nwagenaar]
* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp. [nwagenaar]
* Rewrote several OpenGL related rendering code concerning the new OpenGL texture depths and texture sizes. [nwagenaar]
* Rewrote several OpenGL rendering functions concerning speed related items. [nwagenaar]
* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar]
* Default resolution for OpenGL is now 640x480. [nwagenaar]
Grab your downloads from the following locations :
Virtual Jaguar/SDL v1.0.7 sources
Virtual Jaguar/SDL v1.0.7 x86-win32 binary
Virtual Jaguar/SDL v1.0.7 x86-Linux (Gentoo build) binary
Virtual Jaguar/SDL v1.0.7 x86-Linux (Mandrake build) binary
If you have a precompiled binary, please send them to shalafi.nospam AT xs4all DOT nl (remove the .nospam). I will post them on the internet ASAP with the concerning credits
Regards,
Niels Wagenaar