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I have a Geforce 2 GTS (with the current 12.41 drivers) and i'm wondering if anyone has the same problem as me. I'm using an external program to tweak my graphics card. However, when i select the openGL anti-aliasing method (i.e. 1.5x1.5, 2x2 etc.), anti-aliasing is actually not done in openGL applications. I'd have to go to display properties by selecting it on the desktop and advance settings blah blah ..to select the anti-aliasing method from there for FSAA to work in openGL. However this is not the same for Direct3D. I can enable FSAA in D3D via the external tweaking program. Only openGL's a problem via the program. Anyone experiencing the same problems?
 
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