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35,081 Posts
read legends post.
It didn't work, I placed both msvcr70.dll & msvcr80.dll in the emulator's directory, plugin's directory & window's system32 directory, all didn't work!? Anyways, previously everything worked fine, i never had these files in the emulators' directory in the 1st place. What's wrong?read legends post.
Ahh....finally, it worked.it requires both msvcp70 and msvcr70 dll's.
Thanks for this. One issue: There does not seem to be dead zone control when using Xinput. Works fine otherwise.Hi, i took the sources, and made the plugin capable of handling XInput controllers.
- Triggers and rumble are working.
- Separate configuration dialog (just tick XInput to see it). To configure it, just bind the N64 button to the XInput controller button. For rumble, just check raw data and select rumble pack as with any other control, do not select any FF-device and you will have rumble.
The xinput implementation is made, so the xinput control take over the direct input one, so you don't need to use the original config for the xinput pad.
You only can use the first xinput controller as the first N64 controller, and so on.
If you change the xinput controller configuration, you MUST click the save button located in the xinput config dialog, otherwise it won't change.
I've commented all the source changes i've made to make this work.
You may need the Visual C++ 2008 Redistributable Package (x86) for the plugin to work.
The changed sources and the plugin dll are attached.
Maybe you can apply that to the source code http://forums.ngemu.com/1767539-post25.html that guy had. This is why I wish squall had put the source code on Google code. I'd be more than happy to do it myself.Hi,all.
I fixed the issue can't read savetype 0x05 such as Pokemon Crystal(Japan).
I will also start a Japanese translation.(If I have time to do...)
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View attachment 208401
Did you bother to read the rest of this thread?
Get these two DLLs:
msvcr80.dll free download - DLL-files.com
msvcp80.dll free download - DLL-files.com
and either put them in C:\windows\system32 or your Project64 directory (NOT your plugins directory).
Hi,all.
I fixed the issue can't read savetype 0x05 such as Pokemon Crystal(Japan).
I will also start a Japanese translation.(If I have time to do...)
View attachment 208400
View attachment 208401
put them in syswow64.I did both of them, but i am still getting the error message pertaining to msvcr80. Put them in system32 and the directory but still getting the error message.
And i did read the rest of the thread
I'm pretty sure the GPL v2 doesn't state anything against doing so.I don't believe you have permission to change the projects name without consulting Nrage and Rapiddiety.
it requires both msvcp70 and msvcr70 dll's.
This is great, thanks =DHi, i took the sources, and made the plugin capable of handling XInput controllers.
- Triggers and rumble are working.
- Separate configuration dialog (just tick XInput to see it). To configure it, just bind the N64 button to the XInput controller button. For rumble, just check raw data and select rumble pack as with any other control, do not select any FF-device and you will have rumble.
The xinput implementation is made, so the xinput control take over the direct input one, so you don't need to use the original config for the xinput pad.
You only can use the first xinput controller as the first N64 controller, and so on.
If you change the xinput controller configuration, you MUST click the save button located in the xinput config dialog, otherwise it won't change.
I've commented all the source changes i've made to make this work.
You may need the Visual C++ 2008 Redistributable Package (x86) for the plugin to work.
The changed sources and the plugin dll are attached.
Pokemon Crystal in Japan is used difference SRAM size to record Mobile System's data.your full of ****, theres no issue with pokemon crystal, it uses the same rombank as the E and U versions which also work.