What game are you trying to run?
Well, yes, but like I said, it persists every time you reopen Dolphin.i have use the emu much on the weekend but i tried 2 load a title and got the same thing,,but i think when i selected the wiimote options and un-select it again it worked,,until i close the game or maybe the i close the emu out...i was just reading a few comments i saw this,,and thought on a response for it...
I did search on the forums, and I did come upon that. Deleting my ini and redoing the pathway to my ISOs did nothing, the problem persisted. It wasn't much of a fix at all.Issue 1624 - dolphin-emu - No possible memory base pointer found error - Project Hosting on Google Code
If you searched through the forum you will notice I also made a post on this weeks back. Easy workaround is to delete your dolphin.ini file (user/config) and redo pathway to your iso's each time. Its a known problem and happened after commit 4505 and affects many windows xp 32 bit users and some linux users.
http://forums.ngemu.com/dolphin-discussion/129128-no-possible-memory-base-pointer-found.html
Weird, I run perfectly fine on my Vista 32-bit Home Premium.It's a general problem with the emulator, as it occurs with every game I double click on.
But to answer your question;
Animal Crossing (U)
Legend of Zelda: Wind Waker, The (U)
Pikmin (U)
Pikmin 2 (U)
I suppose they haven't encountered your problem in their builds yet. Even I didn't encounter it.Yep. I'm getting this too.
It's annoying, but not a dealbreaker...would love to get a fix though.
Of course you didn't have the problem, it's been established that it only occurs on WinXP 32bit systems.Weird, I run perfectly fine on my Vista 32-bit Home Premium.
I suppose they haven't encountered your problem in their builds yet. Even I didn't encounter it.
The fastest solution is to get the latest SVN rev and see if the problem still persist. If yes, you need to find a way to save some evidence. Post them on Imageshack, then link them to the issue mentioned above. It should help them in some way.