Put the disk in a cd player, if the music plays, it requires CDDA which only the internal spu plugin supports.
no because the problem is the result of you not making the image in a format that includes the subchannel data and the only way to get that data is from the game disc itself. make a new
image in .ccd/.img/.sub format (not limited to that though, there are others) as you will then have an image with that data on it. if you dont have the disc then you will just have to buy a
new copy because the game disc is the only source that you can rip that data from.
those two are not the main data file, the .img is. keep them in the same directory as the .img file and either mount the .img onto a virtual drive (configure epsxe to read from that drive) and run it that way or select the run ISO option in epsxe's GUI and load that same file from there instead.
I tried that version and its just the same no in game music. However when I tried to run it on the psx emulator the music works perfectly must be something wrong with the epsxe emulator! The only problem with the psx emulator is that you have to put up with the inferior graphics.EPSXE 1.7.0 can read .CCD files.