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http://xbox360.ign.com/articles/624/624516p3.htmlThere could be a visual downside to the switch to high-definition, though, and this may work to Nintendo's benefit. HD games may be hampered by framerate problems, while SD titles rendered by more powerful hardware will probably run smoothly. "This is my single biggest worry," admits Eggebrecht. "Let's put it this way. At 640x480 [standard definition], we're at a point where we can do anything. Anything. Finally. But with high-definition, I think we're at about the same level of challenge when it comes to framerate as we are this generation. You can do a hell of a lot more polygons. You can do a hell of a lot more shaders. But the inherent fill-rate issues are still certainly there. Will it be a 30-frame time? Will it be a 60-frame time? It will be interesting to see."