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Premium Member
8,201 Posts
Discussion Starter · #1 · (Edited)
Here are the changes:

- debug: fix: shutdown message immediately even if 1st/traced opcode at emu_run
- cartload: memorizes recent cartnames last 9 shown in windows version file-menu
- bios: bugfix: softreset by 80x86 code switches from thumb state to arm state
- debug: numeric expression decoder accepts uppercase hex/oct/bin in debugger
- speedup: faster cpu_arit_add_flags emulation (and cmc-less cpu_arit_sub_flags)
- debug: online assembler can create LDR=IMM if it finds match/fREE/blank memory
- debug: online assembler can "edit" existing "ldr{cond} rd,=imm" pseudo opcodes
- curious: help/ass/dis/emu: described/supported older retro ARMv1,2,3 versions
- armv5: emulated all new/changed ARMv5TE opcodes (disabled in no$gba of course)
- armv5: a22i/disassembler: (qadd/sub, mul16bit, cpsr.q, ldrd/strd/pld, vect.hi)
- armv5: help: ARMv5TE (qadd/sub, mul16bit, cpst.q, ldrd/strd/pld, mcrr/mrrc)
- debug: search menu with new quick-link goto-memory-area function (and goto pc)
- bugfix: re-fixed flash backup writes (same ebx*8 bug as eeprom, thanks celebi)
- armv5: a22i/disassembler: recognize new ARMv5 opcodes (bkpt,blx reg/imm,clz)
- armv5: help: described new ARMv5 opcodes (bkpt, blx reg/imm, clz, copro.2)
- armv5: help: described changed ARMv5 opcode behaviour (, pop/ldm/ldr.pc)
- armv5: help: new chapter describes differences between ARMv1 through ARMv5
- webpage: added notice needing help about sick debug info specifications
- emudetail: accepts thumb BX opcode with reserved bits<>0 (suspicious warning)

Get this latest release here:

EDIT: ooh and Classic Nintendo games are still unplayable
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