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No$GBA save file to DS cheats

12552 Views 15 Replies 4 Participants Last post by  SCHUMI_4EVER
Hi.

I've looked around on this forum (and others) but I couldn't find an answer on my question.
I have No$gba and a DS with Flash Card (Fire Card). I know how to do cheats on No$GBA, and I know how to put my save file from No$GBA to my DS.
But what I want to do, is that the cheats work on my DS.


1. I want to be able to use the cheats on my DS. For example, let's say I've activated the walk through walls cheat on Pokémon Diamond. So, I can walk through walls on No$GBA. Then, I want to put my save file on my DS, and still be able to walk through walls on my DS.

2. I want the result of the cheat to have on my DS. For example, let's say I've activated a cheat in Pokémon Diamond. One that makes Lugia in my box. This was then all on No$GBA. Then when I put my save file on my DS, the Lugia is in my box.

1 + 2 didn't work with me. But I want them to happen. Especially 1. I prefer it, but if that's not possible, 2 is also okay.

If anyone knows a solution to do one of those two things, please tell!

Greetings,
Drake-Wolf
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Actually, permanent changes like 2. should be copy-able. Save the game after using the cheat and the save-file should contain these changes. If it does not, try to move Lugia to another box before saving.
As for activated cheats as in 1., you'd need an Action Replay or Codebreaker device for DS. Such codes alter the games code, and not the save data.
Not happening, and it's not a limitation on no$gba. It's the fact the those cheats need a cheat device, now no$gba can emulate it, but a DS needs the real thing, or it needs flashcard software which can also emulate it like for instance the R4.
The result of the cheats stays because the result is permanently kept in your save and no longer needs the cheat to hack/change/modify the game code.


Bah, darn it you beat me Smilley...I will leave my explanation though as it's a little different.
Actually, permanent changes like 2. should be copy-able. Save the game after using the cheat and the save-file should contain these changes. If it does not, try to move Lugia to another box before saving.
As for activated cheats as in 1., you'd need an Action Replay or Codebreaker device for DS. Such codes alter the games code, and not the save data.

Thanks, I also thought that 2 is possible. But when I put my Save file on my DS it runs the old save file. For example , in my non-cheated save file, I'm standing. And in my cheated save file I'm cycling. When I put the cheated (cycling) file on my DS, it runs the old save file, because I'm standing. Anyway to make it happen?
You can't just randomly put no$gba's save file on your DS. You first have to edit no$gba's ini and find a line called "SAV/SNA File Format == Compressed" and change it to RAW or Raw or Uncompressed (sorry I can't remember which of the 3 is correct now) and then save again. Obviously your save must also have the same filename as on your DS, so if you have PokemonPlat.nds on your PC which results in PokmonPlat.sav but you have PokemonPlatinum.nds on your DS then you need to change the save's name to PokemonPlatinum.sav.
You can't just randomly put no$gba's save file on your DS. You first have to edit no$gba's ini and find a line called "SAV/SNA File Format == Compressed" and change it to RAW or Raw or Uncompressed (sorry I can't remember which of the 3 is correct now) and then save again. Obviously your save must also have the same filename as on your DS, so if you have PokemonPlat.nds on your PC which results in PokmonPlat.sav but you have PokemonPlatinum.nds on your DS then you need to change the save's name to PokemonPlatinum.sav.

Of course I know that it has to be the same name. And I've heard of the edited INI. Only 1 problem, there is none. If I go to the directory of No$gba, I see these files:
directory: BATTERY
directory: SLOT
No$GBA.exe
A CHT file, for cheats. called NO$GBA.CHT
And, an INP file, not INI but INP.

If I open the INP with notepad, it's just one line. It gives the location of the game I've played......
It's created as soon as you save no$gba's settings so you must not have done that then, just save he settings with the menu option and it will be created.
I have already changed and saved the settings, and I have the file. It isn't a INI though. But it looks the same.
Alternatively, you can also force the savefile as RAW (instead of No$gba format) using this converter. Most flashcards support the RAW format, for other flashcards you need to set the target to the appropriate format.

I'd suggest setting the source format to No$gba, and the target format to RAW Format [Autodetection].

PS: maybe all known extensions are automatically hidden on your system? If so, for example it would show several "NO$GBA" files with different icons. One of these files should be the .INI one. If you found the SAV/SNA line there and modified it, it should work the same as with the converter I advised.
The .ini file's logo, if the common extensions are hidden (preset with WinXP), is a notepad with a gear on top.
D1m1tr1, thanks for the advice, but I've tried Shunyweb before, I've tried almost all, including RAW autodetection. And because the normal size for fire card save files is 256kb, I've also tried that. Didn't work

Smilley, thanks.

The thing is, before the No$GBA Save file is put on my DS, I've played 10 hours. Then, when I replace that save file with the one from No$GBA, it still plays the old one with 10 hours.
that's cuz it can't read no$gba's save file...perhaps your flash card uses it's own type of saving as well and can't read Raw saves...or something...it sounds like it's something with your specific flash card though rather than no$gba or a general flash card problem...
that's cuz it can't read no$gba's save file...perhaps your flash card uses it's own type of saving as well and can't read Raw saves...or something...it sounds like it's something with your specific flash card though rather than no$gba or a general flash card problem...
Yes, yes, I completely agree.

But can someone tell me which one on shunyweb is the one for the fire card? (Target format)
I am afraid none of us know that, and it's even possible that whatever method of saving the Fire Card uses is not supported by shunyweb or any other save converter.

What I find especially strange is that replacing the original save with the no$gba save (which would mean the original save vanishes) still loaded the original save...this suggests the fire card stores additional saves in it's own way over and above an actual normal save, sort of like it's own personal save state.

So I don't think there's gonna be a solution to this...certainly not one that will be found on this forum...perhaps a forum directed more at the actual DS (and flash cards for the DS) rather than emulating a DS on a PC.
I guess your right.


But I've heard that the new Pokémon games, the ones for the DS, Pearl Platinum and Diamond have a "Double save data" or something. Similar to a backup. Could that be it?

I'm gonna try the next: delete the save data, COMPLETELY. Then put the No$GBA save file on my DS, let's see how that works out.

I'll keep you updated
you mean put a converted RAW save (from the no$gba one) onto your DS...cuz I assure you nothing else can read no$gba's own compressed save.
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