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Once again, No$GBA is updated with a new version. Here are the release changes:
  • debug: fix: shutdown message immediately even if 1st/traced opcode at emu_run
  • cartload: memorizes recent cartnames last 9 shown in windows version file-menu
  • bios: bugfix: softreset by 80x86 code switches from thumb state to arm state
  • debug: numeric expression decoder accepts uppercase hex/oct/bin in debugger
  • speedup: faster cpu_arit_add_flags emulation (and cmc-less cpu_arit_sub_flags)
  • debug: online assembler can create LDR=IMM if it finds match/fREE/blank memory
  • debug: online assembler can "edit" existing "ldr{cond} rd,=imm" pseudo opcodes
  • curious: help/ass/dis/emu: described/supported older retro ARMv1,2,3 versions
  • armv5: emulated all new/changed ARMv5TE opcodes (disabled in no$gba of course)
  • armv5: a22i/disassembler: (qadd/sub, mul16bit, cpsr.q, ldrd/strd/pld, vect.hi)
  • armv5: help: ARMv5TE (qadd/sub, mul16bit, cpst.q, ldrd/strd/pld, mcrr/mrrc)
  • debug: search menu with new quick-link goto-memory-area function (and goto pc)
  • bugfix: re-fixed flash backup writes (same ebx*8 bug as eeprom, thanks celebi)
  • armv5: a22i/disassembler: recognize new ARMv5 opcodes (bkpt,blx reg/imm,clz)
  • armv5: help: described new ARMv5 opcodes (bkpt, blx reg/imm, clz, copro.2)
  • armv5: help: described changed ARMv5 opcode behaviour (mul.cy, pop/ldm/ldr.pc)
  • armv5: help: new chapter describes differences between ARMv1 through ARMv5
  • webpage: added notice needing help about sick debug info specifications
  • emudetail: accepts thumb BX opcode with reserved bits<>0 (suspicious warning)
» Source: <A HREF="http://www.ngemu.com/forums/showthread.php?t=56266" TARGET="_blank">Chrono Archangel</A>

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zen_master said:
So is this one better than VBA?
:smash: :smash: :guitar: :guitar:

IM SMILLIES CRAZZY!! :eyespin:
better? not sure
very good? yes
it just really depends on which emulator gives YOU better performance or better options
 

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Better debugging it looks like. Which is always great for doing translations and developing your own stuff. Too bad its so expensive though for debugging. But for serious developers I guess something like this is worth it.
 

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Is it true that this emulator support multiplay?...primarily concerned w/ linking for pokémon games. thanks
 

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Yes it does have link support. But I have never tried it out, so I am not sure as to the extent of it or how it works. Download it and try it out is the best thing I can tell you. :lol:
 
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