Someone compiled PointSpreites in Debug and Release mode, and when I try emulation, both don't work. I've tried patching it to run in debug mode (Edit->Patch->Debug).
Now, I used Camtasia to capture the Kernel Debug Console as it started. I get all the Emu outputs, and I get these EmuD3D8 outputs:
-Timing thread is running.
-CreateDevice proxy thread is running.
-Message-Pump thread is running.
-CreateDevice proxy thread received request.
Then a window is created, with a black background, and then it exits the emulation.
Is there something I need to do to make it work, or will it simply not work for me?
Thanks for any help.
Now, I used Camtasia to capture the Kernel Debug Console as it started. I get all the Emu outputs, and I get these EmuD3D8 outputs:
-Timing thread is running.
-CreateDevice proxy thread is running.
-Message-Pump thread is running.
-CreateDevice proxy thread received request.
Then a window is created, with a black background, and then it exits the emulation.
Is there something I need to do to make it work, or will it simply not work for me?
Thanks for any help.