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813 Posts
Beta Date: 14 04 05
Conditions Tested Under:

GSdx9 0.6(official release)
SPU2 NullDriver [comp too slow to try with sound]
PADwinKeyB (12 12 2004)
Linuz Cdvdiso 0.5
USA v01.60 bios
REC

Shows only (almost) correct 3D with gssoft & gsdx9 in software-fixed mode... with D3D, only effects are displayed... lot of 3D missing (see my last post in archive :http://www.ngemu.com/forums/showthread.php?t=57401)

Cannot wait to see how this'll look once gsdx9/gsmax will be fixed... :santa:

Status:
Ingame
 

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813 Posts
Discussion Starter · #2 ·
Sorry, still in the process of configuring my new pc (win2000 & USB2 don't seem to work very well together...) so not a lot of testing for me...

In the meantime, here's a shot using ffbeta in REC (VUrec crash the game) & gsdx9 with PS3... Yeah... it displays a lot better with a new gfx card... :p

I hope to be back on regular testing by next week... ;)
 

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813 Posts
Discussion Starter · #4 ·
Beta Date: 0.8.1 release SSE DEV
Conditions Tested Under:

GSdx9 0.8 (with PS3)
SPU2 NullDriver
PADwinKeyB
Cdvdpeops 1.2
USA v01.60 bios
REC only (VUrec doesn't like this game...)

Still goes ingame but cannot continue to the next room/cannot access 'Game over' sequence because it just stop loading further...
Some 3D still got the 'spikey bug', some shimering/halos effects are incorrectly displayed (see the whip's halo, the coins...) and some 3D cinematics are not rendered (black screen with low fps)...

Appart from that, it looks quite nice! :thumb:

Status:
Ingame

>shadow: :p bleh... yeah, I know it well...
 
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