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813 Posts
Beta Date: 14 04 05
Conditions Tested Under:

GSdx9 0.6(official release)
SPU2 NullDriver [comp too slow to try with sound]
PADwinKeyB (12 12 2004)
Linuz Cdvdiso 0.5
USA v01.60 bios
REC

Shows only (almost) correct 3D with gssoft & gsdx9 in software-fixed mode... with D3D, only effects are displayed... lot of 3D missing (see my last post in archive :http://www.ngemu.com/forums/showthread.php?t=57401)

Cannot wait to see how this'll look once gsdx9/gsmax will be fixed... :santa:

Status:
Ingame
 

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813 Posts
Discussion Starter #2
Sorry, still in the process of configuring my new pc (win2000 & USB2 don't seem to work very well together...) so not a lot of testing for me...

In the meantime, here's a shot using ffbeta in REC (VUrec crash the game) & gsdx9 with PS3... Yeah... it displays a lot better with a new gfx card... :p

I hope to be back on regular testing by next week... ;)
 

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813 Posts
Discussion Starter #4
Beta Date: 0.8.1 release SSE DEV
Conditions Tested Under:

GSdx9 0.8 (with PS3)
SPU2 NullDriver
PADwinKeyB
Cdvdpeops 1.2
USA v01.60 bios
REC only (VUrec doesn't like this game...)

Still goes ingame but cannot continue to the next room/cannot access 'Game over' sequence because it just stop loading further...
Some 3D still got the 'spikey bug', some shimering/halos effects are incorrectly displayed (see the whip's halo, the coins...) and some 3D cinematics are not rendered (black screen with low fps)...

Appart from that, it looks quite nice! :thumb:

Status:
Ingame

>shadow: :p bleh... yeah, I know it well...
 

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Discussion Starter #5
Nothing more...
Just wanted to post some shots of Jack's house using SSSPSX pad plugin...

When trying to go in, the emu stops loading like for the other places to go...
 
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