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Discussion Starter · #1 · (Edited)
I decided to create a new thread seeing as the download link(s) for the program in the old thread are all over the place. Not to mention, the thread seems to be drifting towards NO$Zoomer discussion.

Anyways, here's the new version of NGZoom... even though it's still 1.0.0.0. >_>

Also, I included the older version files and I separated all the required dll files from the program itself, since they are the same for all the version.

Read the readme before using the program.

Edit: I said this inside the readme, but just in case anyone who doesn't reads it.:p You must open up NGZoom.ini and set the full directory path of your no$gba.exe for the current NGZoom.
 

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Discussion Starter · #3 ·
^You sound like that you are belittling the program in which someone work very hard on making, which you should avoid. Also, it's not like everyone will use the same program as everyone else. I'm fine using NGZoom, since I find it simple and it works just fine without any problems.
 

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Anyone here knows japanese and stuff and can tell us who takes the game fixes from who?
Are both of the programs taking their gamefixes from someone or something else? If so, who or what?
Which program or person is the source of the gamefixes (fixing TWEWY, other bugs, etc.)?
Since you seem to be familiar with NGZoom, you might know?
 

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The other thread is fine as is. As 64bit systems can't run NGZoom the slightly offtopic discussion abot NO$Zoomer there is fine.
 

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^You sound like that you are belittling the program in which someone work very hard on making, which you should avoid. Also, it's not like everyone will use the same program as everyone else. I'm fine using NGZoom, since I find it simple and it works just fine without any problems.
i didn't say that one's better than the other so i'm not belittling anything

i'm just saying that ngzoom is not the hip thing anymore
 

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"since no$zoomer already replaced ngzoom"

That's like saying Dolphin replaced Geeko, or like saying No$GBA replaced NeonDS, or like ePSXe replaces pSX. That's one of the things you should avoid saying around here. They're made by different developers for fun and because they wanted to, not because they're competing one with another.

That's what imlost meant when he said you're belittling ngzoom.
 

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^you only quoted the first part of that sentence that's why it kinda looked bad

if only you had used the whole sentence with "as the new hip thing" at the end
you'll see that i didn't belittle anything

you might also want to know that being hip doesn't mean it's superior
it just means that it's hip or popular
 

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Discussion Starter · #9 ·
^And I said you sound like you are belittling the program, ie. I never said you are belittling the program. But in any case, this is not a thread for discussing other programs other than NGZoom itself. If you want to discuss about other programs, then post on the correct corresponding thread.
 

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Forget NGZoom, let's all just gang up on passname for his insolence!

Seriously though I haven't tried no$zoomer yet but ngzoom is pretty good even if it lowers my FPS a bit.
 

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You must open up NGZoom.ini and set the full directory path of your no$gba.exe for the current NGZoom.
OMG that totally sucks. The authors forgetting one important thing, most of us are lazy.

Slapping it in there and hitting run is easy for everyone accept the mentally challenged... Excuse me, special needs people.
 

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No$Zoomer > NGZoom

am i belittling the program? Nay, i am stating evidential fact.
 

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Discussion Starter · #16 · (Edited)
what exactly did the "new" version add?
I have no clue. The developer decided to hide all the new functions/fixes updates of the program, since he doesn't want the No$Zoomer developer(s)(?) to copying him on games to be fixed sequence (I already mention this inside the readme... that is if anyone actually reads it :X).

The only thing I know is that you have to set the directory path in the ini file, which is rather annoying to many people, including me. But you only have to set it once.
 

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not if he doesn't quickly learn how to make use of opengl's hardware scaling.
 
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