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Discussion Starter · #1 ·
Hi!

Has anyone experienced this glitch? I tested NFS: PU on three versions of ePSXe and I get it on all of them.

However, I look online for videos and screenshots and I don't see the glitch! It only seems to happend on my machine!

How to reproduce: I just start a new race in any mode and there's insane Z-fighting on the track near the clipping distance. It makes seeing turns on Germany track a real pain because of the snow :p

Vehicle Car Mode of transport Performance car Automotive exterior


The following image has comic shader enabled. The problem is more easily visible on this part of the track where there's a U turn. More z-fighting near 90+ degree turns.

Vehicle Mode of transport Car Sports car racing Race car


Tested on ePSXe 1.9, 2.0.2-1 and 2.0.5.

Problem happens on any video config I try, with and w/o post-processing shaders.

My machine's config is:

Intel Core i5 6500
16GB RAM
NVIDIA GTX 980 w/ 375.70 drivers
Windows 10

Video plugin config:


Plugin: Pete's OpenGL2 Driver 2.10
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce GTX 980/PCIe/SSE2

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: ep psx aspect ratio: 1

- No render-to-texture: - No render-to-texture: ep psx aspect ratio: 1



- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]

Thanks!
 

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Do you have GTE accuracy enabled? I am pretty sure that this was exactly what it was made for. It may create some gaps in the seems of objects but they should stop overlapping and jumping....... Though the real psx had the same things happen when it played those games as well.
 
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