Next3D v1.0 has (finally) been released. I used the word 'finally' because I've been meaning to do this for a while now. :lol:
So what is this? Well, it's a graphics plugin (of course), but this one takes advantage Direct3D 8 and hardware T&L. I'm not sure how much of a boost you'll get from having a T&L card, but you can decide for yourself
There's nothing 'new' to say since this is a first release
But there are some cool new features that you'll see in NextGL v1.5 when I finish that:
- Full blending support (not 100% finished yet)
- Much better sprite caching. (The fast caching has been fixed up a bit)
- An accurate sprite caching technique. (By using the primitive cache instead)
- A bug fix for loading save states. (Forgot to clear the texture cache.)
Watch out for that sometime. (Not this weekend though...)
Enjoy!
Main page
Screen shots
Download
So what is this? Well, it's a graphics plugin (of course), but this one takes advantage Direct3D 8 and hardware T&L. I'm not sure how much of a boost you'll get from having a T&L card, but you can decide for yourself
There's nothing 'new' to say since this is a first release
- Full blending support (not 100% finished yet)
- Much better sprite caching. (The fast caching has been fixed up a bit)
- An accurate sprite caching technique. (By using the primitive cache instead)
- A bug fix for loading save states. (Forgot to clear the texture cache.)
Watch out for that sometime. (Not this weekend though...)
Enjoy!
Main page
Screen shots
Download