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Looks good to me. Some pretty nice animations and models in there. But the fps issue does seem to be a problem in battles.
 

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Some Scottish Guy
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Discussion Starter · #7 ·
I didn't notice the FPS issue. Then again, I'm used to PAL.

What I can say is that this game, IMO, looks astounding. It will probably be the GameCube's swan song, but as long as the game plays as good as it looks then Nintendo may get a late surge before their new console.
 

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Look's great, at the begging it said legend of zelda so does this mean that the game is based on the original nes game? Anywho, i also realy like this different look its less like the first GC game and more like the n64 ones. I might buy a GC for this.. :D
 

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Very nice, but Katsuya is right, I do notice a little bit of an FPS drop during certain fight scenes. Well I am sure they can polish the bugs before it comes out. I will hold my opinion on whether this will be a good game or not after I get it.
 

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Looks amazing.. wow, look at the whole environment while Link is in the water, simply stunning.

Do you guys honestly think Nintendo will release slow/buggy software? No chance. If you're referring to the pauses when Link strikes an enemy, those are there for dramatic effect..
 

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Crasher of Castles
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cooliscool said:
Do you guys honestly think Nintendo will release slow/buggy software? No chance. If you're referring to the pauses when Link strikes an enemy, those are there for dramatic effect..
:) Definately no chance. And i agree, because i think Wind Waker did that pause thing when they hit an enemey too.
 

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Experenced But New User
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OMG, now i need to buy a gamecube! I am running out of cash! Let summer come soon so I can get back to working :p
 

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That was one neat video :D. I agree with cooliscool about the pauses, they seemed obvious to me that they were there for a dramatic effect. I'll definitely have to see if my friend is interested in selling me his GC that I don't think he uses anymore :p.
 

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About the "lags", they have always been there. Try hitting an enemy i Windwaker and itll pause the game for å split second even Ocarina had this. Think they intended it to be an indicator that you actually HIT an enemy. In many games, hitting an enemy feels like hitting air.
 
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