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New X3dfx Community Voodoo 3/4/5 Drivers fow Win2k!

1244 Views 4 Replies 4 Participants Last post by  Phuzzi
I'm the one that writes the win2k X3dfx Community Drivers. I just wanted to inform you that new drivers were released yesterday.

New Features Include:
1. Seperated infs
2. Ability to overclock your graphics cpu and memory in 3dfx tools. GLOBAL
3. Zculling OGL/GLIDE
4. SLI global
5. A couple refresh optimizations Global
6. Enviroment Anti Aliasing d3d/ogl
7. FORCE MMX -This forces games to use mmx instructions improving speed. (Can cause some graphic glitches with some games.) OGL/GLIDE
8. Voodoo Rush Emulation OGL/GLIDE
9. The ability to force a refresh rate in glide
10. Water Mark Splash Screen GLIDE
11. Guardband Glipping d3d
12. 3d Studio Plugin d3d
13. Frame Buffer Swaping d3d
14. Iteration Banding d3d
15. L-Delay d3d
16. Pixel Blending d3d
17. STacceleration d3d
18. Trilinear Texture Filtering d3d
19. Triple Buffering d3d
20. Guardband clipping Glide
21. Bump Map Size OGL/GLIDE
22. Enviroment Bump Mapping OGL/GLIDE
23. Invisible Walls OGL/GLIDE
24. Pixel Clock Rendering OGL/GLIDE
25. Zcull Far OGL/GLIDE
26. Zcull Near OGL GLIDE

and that was just for the voodoo 3!

The Voodoo 5 driver contains all that plus
27. FSAA (FIXED) d3d/ogl/glide
28. FSAA JITTER d3d/ogl/glide
29. AADEMOKEY d3d/ogl/glide

Get them at

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Are there any explanations of what each new setting actually changes? Not all of them are self-explanatory, and it'd be very useful to actually know what they do.

I was looking through the board at the x3dfx community site for some answers to my previous post and stumbled across this.

Now, for someone who ports drivers to win2k, how could you possibly so wrong about something that is so heavily explained on pretty much any hardware site?
1 - 2 of 5 Posts
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