#1: Normal stretch (nearest neighbor)
Ok, I will be doing that sometimeOriginally posted by Dark Watcher
The soft bilinear looks pretty good NickK...Not as sharp as the normal stretch, but with just the right amount of filtering to blur out the sprites.....Perhaps another sample using a 2D sprite heavy game...
It depends on which one you'd want to useOriginally posted by Bgnome
keep up the great work nickk!
i think that soft bilinear looks really sweet. the regular bilinear looks good, and the super sampled dithering looks pretty good in comparison to normal scanlines.
any comments as to a performance hit when using filters? i use a p2 266 laptop most of the time and can only play in soft on it so that would be the biggest issue.
Good thing I won't be using the majority of the distortion-type filtersOriginally posted by Xeven
great work NickK! the soft bilinear looks quite nice .. some of the other one's give me a headache!
that is some seriously kick ass newsOriginally posted by NickK
It depends on which one you'd want to use
I've got the soft bilinear running very fast at the moment, but I'm not sure of the performance of the bilinear stretch yet. I'd also need to make the dithering filter a bit faster for real time use in that situation since it was designed for use in still image processing.