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Which filter is better?

  • [#1] Normal stretch (nearest neighbor)

    Votes: 1 5.3%
  • [#2] Bilinear stretch

    Votes: 1 5.3%
  • [#3] Reverse bilinear stretch

    Votes: 0 0.0%
  • [#4] Soft bilinear

    Votes: 17 89.5%
  • [#5] Super sampled dithering :)

    Votes: 4 21.1%

New soft image filters!

2542 Views 47 Replies 15 Participants Last post by  EXE
Here are some image filters I made. I'll try to get the 2xSaI engine working sometime :)

Tell me which picture you like the best.

Here's the original...
1 - 20 of 48 Posts
#1: Normal stretch (nearest neighbor)
#3: Reverse bilinear stretch
#5: Super sampled dithering :)
This one's going to be interesting :p
Hmmm

The soft bilinear looks pretty good NickK...Not as sharp as the normal stretch, but with just the right amount of filtering to blur out the sprites.....Perhaps another sample using a 2D sprite heavy game...
Re: Hmmm

Originally posted by Dark Watcher
The soft bilinear looks pretty good NickK...Not as sharp as the normal stretch, but with just the right amount of filtering to blur out the sprites.....Perhaps another sample using a 2D sprite heavy game...
Ok, I will be doing that sometime :)
keep up the great work nickk!
i think that soft bilinear looks really sweet. the regular bilinear looks good, and the super sampled dithering looks pretty good in comparison to normal scanlines.
any comments as to a performance hit when using filters? i use a p2 266 laptop most of the time and can only play in soft on it so that would be the biggest issue.
great work NickK! the soft bilinear looks quite nice .. some of the other one's give me a headache! :D
Here you go, Dark Watcher.. I don't know if this is what you meant, though :)
Originally posted by Bgnome
keep up the great work nickk!
i think that soft bilinear looks really sweet. the regular bilinear looks good, and the super sampled dithering looks pretty good in comparison to normal scanlines.
any comments as to a performance hit when using filters? i use a p2 266 laptop most of the time and can only play in soft on it so that would be the biggest issue.
It depends on which one you'd want to use :)
I've got the soft bilinear running very fast at the moment, but I'm not sure of the performance of the bilinear stretch yet. I'd also need to make the dithering filter a bit faster for real time use in that situation since it was designed for use in still image processing.
Originally posted by Xeven
great work NickK! the soft bilinear looks quite nice .. some of the other one's give me a headache! :D
Good thing I won't be using the majority of the distortion-type filters :)
Originally posted by NickK


It depends on which one you'd want to use :)
I've got the soft bilinear running very fast at the moment, but I'm not sure of the performance of the bilinear stretch yet. I'd also need to make the dithering filter a bit faster for real time use in that situation since it was designed for use in still image processing.
that is some seriously kick ass news :)
Hmmm

Yup...that was it ..nothing like a bunch of sprites to prove a point....

Would be interesting to see Soft Bilinear on Valkyrie Profile...heavy 2D sprite use and rendered backdrops....

Thanks NickK!!
I also like the soft bilinear a lot. Looks really nice.
huh? what happened with this pic? :confused:
1 - 20 of 48 Posts
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