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Discussion Starter · #1 ·
Greetings,
I have created an open source Nintendo 64 emulator written in Java called Jario64. I started the project around 2005 and have worked on it by myself off and on since that time. The emulator does work and plays some popular games. The time has now come when I would like to see if others would be interested in growing this project further, and so I am trying to get the word out about this project. More information about Jario64 can be found here: Dooglamoo Studios - Jario 64
Thanks.

Jason LaDere
Dooglamoo Studios
1882 S Espina St
Las Cruces NM 88001
 

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Excellent. I guess, welcome to anything is possible.
 

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runs mario64 on my mac, rigth off webstart nice, no sound, slow , no config but vrey nice!
The source points out that many of this is takes from pj64, still cool since you can't copy & paste C/C++ and Java that easy. Nice and interesting stuff!
 

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Can not lockin on roms folder after reset!, Mabe you can work on this!

Rom can boot from zip or rar but slow, you have to unpack rom to boot fast

I get on a 2.4ghz and 2gb ram upto 10-20 fps on zelda, try over games!

I wish i could help but im useless with codes lol!..

Nice textures though!
 

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I just tried running Mario Kart 64 and F-Zero X on it. MK ran at mostly 11-40 FPS on the demo screens (spiked up to 60+ depending on camera angle). Single player looked nice, split screen has some graphical issues. F-Zero crashed with an opcode error.

Considering it's in Java, I'm impressed :).
 

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Awesome, Awesome and again Awesome!!!

This one should be a big "IN YOUR FACE" for all those who keep talking about JAVA or any other similar language(C#?)....to be honest even i am impressed with what they got so far.... in fact thats what i call coding spirit! YAY!
 

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Looks sweet!

Keep up the great work!
 

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Nice emulator!
Im starting to study java in Uni, and i must say, impressive work.
Keep it up.
Hope you can find more people interested to join the project.
 

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Nice job Jason; I tried it out and its already working pretty cool with Super Mario 64 (asside from speed/sound ;p)

Plan to make a java byte-code dynarec for it in the future? Or just going to keep it interpreters?
It'd be very interesting to see how fast a n64 java dynarec would be xD

Anyways cool stuff :thumb:
 
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