Next Generation Emulation banner
1 - 3 of 3 Posts

· Registered
Joined
·
1,488 Posts
I must apologize, emulatordude86, that we couldn't make any more use of the ****ty amd instruction sets than we already do.
As you pointed out, we don't have a clue how this optimizing thing works.

We can't even emulate the ps2 on a 6 year old cpu design at fullspeed...

Btw, you need to read up on multithread programming. The emulator not using 100% of your cpu is NOT a bug.
 

· Registered
Joined
·
1,488 Posts
You call 40fps emulation of the ps2 (thought to be impossible! for years) as "trouble running"?
Man, this started out with 2fps in the bios. After several optimization techniques it got 10fps in FFX on an Athlon64 (yes, your cpu's design).

The problem is the work we have to do, we cannot skip anymore of it.
Only the extremely fast SSE units of the core2 design can run this kinda workload fine.
 
1 - 3 of 3 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top