Joined
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2,028 Posts
Hello there!!
Until now we have seem many excellent emulators. Each system has THE emulator for it, right? For example, zSNES can be mensioned. Although Snes9X is also a perfect one (I mean, in terms of every aspect, let's not centralize [sp??] the point...), zSNES has become history in emulating our good and old beloved SNES. OK, Street Fighter Alpha 2 is not yet emulated... but who cares? You can pick up the original arcade ROM and play it on MAME or Kawaks
.
The point is... there is a system I think people do not give that attention, which is the Neo-Geo. Janne Korpela and Anders Nilsson made a wonderful work with their contribution for this system - the NeoRAGEx. For me, ONE of the best emulators (over all systems) ever made. I don't know, but something about this emu simply amazes me, and I just can't point what it is!!
It all started with that tiny DOS command-line-based program. Still, it used to run Samurai Shodown at 60 f/s in my old Pentium 133!!
Ok, Neo-Geo's CPU core do not require THAT machine, but, of course, this features was produced by Korpela & Nilsson's true masterwork.
Soon it had its Windows version created, with a cool and new GUI, and lots of features, as that kick ass Shots Factory, which almost every just-born emulator has and will adopt. This was a great help for sprite rippers such as MUGEN developers (although I don't think it was created with the intention to actually help them!).
In just a few releases, they reached a state of excelency where no other emu has arrived. It is just a matter of time until it comes, but i don't think it will be any easy. "New" Neo-Geo emus, like Nebula and Kawaks, and also the old MAME use a scheme which looks like a driver system, where you can only play the dumps which are already embedded into the emu by the emu creator. NeoRAGEx, on the other hand, is able to run near to every dump, not only the ones already implemented.
It can seem to be simple, but Neo-Geo ROMs are not like SNES ones, which are only 1 file with an apropriate extension, so that you could just go and load it as if you were in Photopaint opening a JPEG. Neo-Geo ROMs are composed by a set of many dumps, just like CPS-1, CPS-2... then I guess it must have been hell to make an emulator capable of acting *exactly* like the console (or even the arcade machine) does. It just doesn't matter the dump.
Note that I'm not saying that other emus are easier or anything... I'm just reffering to NeoRAGEx!!
OK... NRx still shows some glitches and other minor bugs. But all I can say is that it really is a shame to have a wonderful emu like that being discontinued.
Hmm... sorry if any of this is against anyone's thoughts, but it just seems that it doesn't receive the attention it deserved... still, who am I to tell, right?
Until now we have seem many excellent emulators. Each system has THE emulator for it, right? For example, zSNES can be mensioned. Although Snes9X is also a perfect one (I mean, in terms of every aspect, let's not centralize [sp??] the point...), zSNES has become history in emulating our good and old beloved SNES. OK, Street Fighter Alpha 2 is not yet emulated... but who cares? You can pick up the original arcade ROM and play it on MAME or Kawaks
The point is... there is a system I think people do not give that attention, which is the Neo-Geo. Janne Korpela and Anders Nilsson made a wonderful work with their contribution for this system - the NeoRAGEx. For me, ONE of the best emulators (over all systems) ever made. I don't know, but something about this emu simply amazes me, and I just can't point what it is!!
It all started with that tiny DOS command-line-based program. Still, it used to run Samurai Shodown at 60 f/s in my old Pentium 133!!
Soon it had its Windows version created, with a cool and new GUI, and lots of features, as that kick ass Shots Factory, which almost every just-born emulator has and will adopt. This was a great help for sprite rippers such as MUGEN developers (although I don't think it was created with the intention to actually help them!).
In just a few releases, they reached a state of excelency where no other emu has arrived. It is just a matter of time until it comes, but i don't think it will be any easy. "New" Neo-Geo emus, like Nebula and Kawaks, and also the old MAME use a scheme which looks like a driver system, where you can only play the dumps which are already embedded into the emu by the emu creator. NeoRAGEx, on the other hand, is able to run near to every dump, not only the ones already implemented.
It can seem to be simple, but Neo-Geo ROMs are not like SNES ones, which are only 1 file with an apropriate extension, so that you could just go and load it as if you were in Photopaint opening a JPEG. Neo-Geo ROMs are composed by a set of many dumps, just like CPS-1, CPS-2... then I guess it must have been hell to make an emulator capable of acting *exactly* like the console (or even the arcade machine) does. It just doesn't matter the dump.
Note that I'm not saying that other emus are easier or anything... I'm just reffering to NeoRAGEx!!
OK... NRx still shows some glitches and other minor bugs. But all I can say is that it really is a shame to have a wonderful emu like that being discontinued.
Hmm... sorry if any of this is against anyone's thoughts, but it just seems that it doesn't receive the attention it deserved... still, who am I to tell, right?