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Discussion Starter #1
Basically with OpenGL2 and Soft, if i say Keep Aspect Ratio, and choose 1280x1024 resolution, there are black bars at the top and bottom, which is normal offcourse.

However, when i go down to 1280x960, the game fills the screen horizontally, but vertically, the black bars are smaller. If i try Keep Pixel Ratio, on 1280x1024, it fills pretty much all the screen, but on 1024x960, the blacks bars as the same as Soft on the 1280x960. I have a US copy of the game.

As a result, im in limbo as to which setting gives the more correct aspect ratio.
 

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From Love and Limerence
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1280x1024 is a 5:4 ratio. 1280x960 is a 4:3 ratio.

Most Playstation games were either 320x240 or 640x480 (4:3), or 320x224 or 640x448 (slightly wider than 4:3). Since the Black bars are there, but smaller, in 1280x960, I'd guess the game is 320x224 or 640x448.

Also, if you're using a 1280x1024 resolution, it's probably an LCD. Running an LCD fullscreen in anything but it's native/maximum resolution (in this case, 1280x1024) will make it interpolate, stretch, and look bad. My personal recommendation is to run in it in a window (1280x896 will be the same aspect ratio, just 2x or 4x the original size), or just run it 1280x1024 fullscreen and live with the slight vertical stretching.
 

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Discussion Starter #3
Oh okay, thanks a lot. What about 2D fighters such as Street Fighter Alpha 3, it seems the only way to get correct aspect ratio is going Keep Pixel on OpenGL2, but we all know how that plug-in ruins 2D. With Soft, on Keep Aspect, it stretches horizontally. As a result, im forced to go down to 1280x960 and tell the plug-in to stretch.

Its a lot better, but it doesnt completely solve the problem, do you know anything better?
 

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Zedeck, 1280x1024 is common on 17"(max mode) and 19" CRT's
 
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