Ok i give you ff9 setting!!!
Well i use this etting for ff9 but it is not mine...someone give me last time(but i don't remember who)!!!
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ePSXe SETTINGS
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Simply set things up inside of ePSXe as I have listed here. These settings
are for ePSXe itself, the plugin settings will come later on in the guide.
These settings can also be set in ePSXeCutor, but the description may be
slightly different.
Config > Video
This is where you select your video plugin. Of the plugins available at the
momment, the only ones that I can recommend for use with FF9 are Pete's
OpenGL, Pete's Direct3D, and Lewpy's Glide. All of the other available
plugins seem to currently have issues with FF9.
Which plugin should you use? Well, it depends on what video card you have.
If you own a 3DFX card (Voodoo), then go with Lewpy's Glide or Pete's D3D.
If you own a Nvidia card (TNT, GeForce), then go with Pete's OpenGL, or
Pete's D3D. Any other type of DirectX 7 compatable card (ATI, Matrox, etc.)
should be used with Pete's Direct3D plugin.
Config > Sound
This is where you select your sound plugin. For the most stable plugin,
use the "ePSXe SPU core 1.0.1", though there are alot of audio problems
appearant in FF9 with this plugin. If you want to use a much nicer plugin
for this game, use "Null2's Audio Driver 1.2". There is one crash that you
will have to work around early in the game, but overall Null2's plays the
audio in FF9 much better.
Misc Settings:
"Enable Sound" should be ON. "Enable CDDA Sound" should be OFF. "Enable XA
Sound" should be ON. "Enable XA Read" should be ON. "Enable SPU IRQ Hack"
should be OFF if you use the "ePSXe SPU Core" or ON if you are using
"Null2's Audio Driver".
Config > CDROM
For your CDROM plugin you should use either "ePSXe CDR ASPI core 1.0.1" if
you use Windows 95/98/ME, or "ePSXe CDR WNT/W2K core 1.0.1" if you are
using Windows 2000. Of course select which "CDROM letter" you want ePSXe to
use (normally D

, and leave "Enable Accurate CD Timing" set to OFF.
Config > BIOS
For the BIOS, I personally recommend that you use SCPH7001. Alot of people
also seem to use SCPH7502, and it works fine for them. The BIOS should not
have too large of an effect on how this game runs for you, but please try
to select one of these two.
Config > Memory Card
Select what memory cards you will use with this game. Normally these two
will be set to "memcards\epsxe000.mcr" and "memcards\epsxe001.mcr" or
something similar.
Config > Game Pad > Pad 1
This is your primary control for the game and should be set to "Digital
Only". There is an option for using analog control with the "Digital/
Analog" option, but I have seen reports of problems with this. If you have
a nifty game pad with an analog stick, you can try the "Digital/Analog"
mode, but there are no guarantees it will work for you.
Config > Game Pad > Pad 2
The second game pad should default to "Digital Only", but I would recommend
setting it to "Disabled" instead to avoid any potential problems. (Hey, you
never know whats going to cause issues to arise.

)
Options > SIO IRQ Always On (F4)
This setting should be turned OFF. With this turned ON, FF9 won't boot up
for most people.
Options > Country
This option defaults to AUTODETECT, but I would recommend changing this to
PAL instead. By changing it to PAL, it avoids the problem that alot of
people have with memory cards not being read correctly.
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VIDEO SETTINGS
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The following is a list of settings to use with the video plugins. Of
course you only need to referrence the section that pertains to which plugin
you are using.

All of the settings I have listed here are ones that have
basically been proven to work on most people's systems, and so they *should*
work on yours too (we hope). Once you have the video plugins set up as
described, and are sure the game is running correctly, then feel free to
play with the settings in an attempt to tune it to your specific system.
Just remember what you changed so you can put it back if something goes
wrong. ;P
PETE'S OPENGL PLUGIN V1.45
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Okay, there are going to be two versions of this. The first one is to be
used with lower end Nvidia cards, such as the TNT or TNT2 (Riva128 might
work too, but I am not in the mood to throw one in my system to test at the
momment

I'll update this later when I do test it.) The second section
is for higher end Nvidia cards such as the GeForce or any flavor of the
GeForce 2. You can of course use the settings that I describe for the TNT
cards on a GeForce card if you arent getting the speed that you desire, and
they should work just fine.
TNT and TNT2 Config
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Resolution and Colors
Fullscreen Mode : ON
Change Desktop Settings : ON
Desktop Resolution : 640x480
Color Depth : 16 bit
Textures
Texture Quality : R5 G5 B5 A1
Filtering : Standard without Sprites
Caching Type : Dynamic
Framerate
Use FPS Limit : ON
Use Frameskipping : OFF
Auto-detect FPS/Frame Skipping Limit : OFF
FPS Limit : ON, 65
Better But Sometimes Slower
Off-screen Drawing : Standard
Framebuffer Textures : Black
Alpha Multipass : ON
Enable Mask Bit Detection : OFF
Advanced Blending : ON
Misc
Scanlines : OFF
Anti-aliasing : OFF
Unfiltered Framebuffer Updates : OFF
Color Dithering : ON
Full VRAM Primitives : OFF
Activate Special Game Fixes : ALL OFF
Setting the plugin up like this should produce minimal graphical glitches,
but may not be the prettiest (for example the backgrounds in towns will look
kind of icky). Things you can change would be to set "Filtering" to
Standard or Extended, but this may produce a tiling effect to the
backgrounds. Another thing that will be missing with this configuration is
the transition effects when entering a battle. You can enable those by
setting the "Framebuffer Textures" option to "GFX Card Buffer", but on a TNT
this may be incredibly slow. The choice between speed and the effect is
yours to make.
GeForce and GeForce 2 Config
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Resolution and Colors
Fullscreen Mode : ON
Change Desktop Settings : ON
Desktop Resolution : 640x480
Color Depth : 32 bit
Textures
Texture Quality : R8 G8 B8 A8
Filtering : Extended without Sprites
Caching Type : Dynamic
Framerate
Use FPS Limit : ON
Use Frameskipping : OFF
Auto-detect FPS/Frame Skipping Limit : OFF
FPS Limit : ON, 65
Better But Sometimes Slower
Off-screen Drawing : Standard
Framebuffer Textures : GFX Card Buffer
Alpha Multipass : ON
Enable Mask Bit Detection : OFF
Advanced Blending : ON
Misc
Scanlines : OFF
Anti-aliasing : OFF
Unfiltered Framebuffer Updates : OFF
Color Dithering : OFF
Full VRAM Primitives : OFF
Activate Special Game Fixes : ALL OFF
Again, setting the plugin up like this should produce minimal graphical
glitches, but may not be the prettiest (icky town backgrounds). Things you
can change would be to set "Filtering" to Standard or Extended, but this may
produce a tiling effect to the backgrounds. This time "Framebuffer
Textures" is set to "GFX Card Buffer", and it should run fine, but if the
speed is not to your satisfaction, you can try setting this to "Black"
instead (though the nifty transitions will go away). Also you can modify
the resolution to suit your tastes, I just selected 640x480 here as the
least common denominator. The GeForce and GeForce 2 MX should run fine at
800x600, while the GeForce 2 GTS and higher cards should be able to run at
1024x768 or better.
PETE'S DIRECT3D PLUGIN V1.45
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Since there are so many types of cards that can work with this particular
plugin, for now I will only list one configuration that should work for most
people. If you have a specific card that you use with this plugin and would
like to share the config that you use, please contact me!
Simply set up Pete's Direct3D plugin as listed below. It should work well
for most people.
Select Device
Primary Display Driver : ON
Fullscreen Flipping : OFF
Adjust Gamma : OFF
Resolution and Colors
Fullscreen Mode : ON
Desktop Resolution : 640x480
Color Depth : 16 bit
Textures
Texture Quality : R5 G5 B5 A1
Filtering : Standard without Sprites
Caching Type : Dynamic
Framerate
Use FPS Limit : ON
Use Frame Skip : OFF
Auto-detect FPS/Frame Skipping Limit : OFF
FPS Limit : ON, 65
Better, But Sometimes Slower
Off-screen Drawing : Standard
Advanced Blending : Hardware
Framebuffer Textures : Black
Alpha Multipass : ON
Enable Mask Bit Detection : OFF
Misc
Scanlines : OFF
Unfiltered Framebuffer Updates : OFF
Color Dithering : ON
Full VRAM Primitives : OFF
Activate Special Game Fixes : ALL OFF
This configuration should work on most people's systems for Final Fantasy
IX. Depending on what video card you have, you can change a couple of the
settings around. Things to try for higher end cards are to change the
"Framebuffer Textures" option to "GFX Card Buffer" to see the nice
transition effects, or change the "Texture Quality" to "R8 G8 B8 A8" and
"Color Depth" to to "32 bit" to have a slightly more colorful image (at the
expense of speed). Also with higher end cards (such as Voodoo 5 or ATI
Radeon) you should be able to push the "Desktop Resolution" up to "800x600"
or "1024x768" without too much of a performance hit.
OTHER GRAPHIC PLUGINS
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At the momment, none of the other graphic plugins available are able to run
Final Fantasy IX correctly, or without crashing. A partial list of plugins
that have been tested and comfirmed to not work with this game follows.
- Segu's D3D v1.1a/1.3
Crashes whenever entering a battle (or was it exiting? I don't remember)
- Kazzuya's Soft v1.5alpha
Crashes at some points (I don't remember when, but it's often)
- Knack's Soft
No speed limit/skip controls, so its really annoying playing the game
sometimes way too fast, and sometimes way too slow. Appearantly it never
crashes though, so this might become a viable plugin in a future revision
- Nik's Direct3D v1.25
Crashes (more testing required)
- The Impact plugins
They all crash (more testing required)
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AUDIO SETTINGS
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Set up the audio portion of ePSXe and your plugins according to the
following guidelines. I would like to mention that I *highly* recommend you
use Null2's plugin, as it seems to be built specifically for this game now,
and therefore does an excellent job in playing the sounds.
NULL2'S PLUGIN V1.23
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Set up the Null2 options like this...
Driver Configuration
Attributes : 22050, 16bit
Buffer Length : 50
Block : 5
Misc
Use Reverb : ON
Reverse L/R : Depends on if your audio is coming out the wrong
speaker...
For Win2K : Set OFF for Windows 95/98/ME, set ON for Windows
2000/XP.
Mute XA/VAG Stream : OFF
Enable VAG Stream : ON
Linear Interpolation : OFF
These setting should work for most people, but if you are experiencing
choppy/distorted sound, then you probably need to mess with your "Buffer
Length" and "Block" settings. Try making the "Buffer Length" higher, and
the "Block" lower.
The sound quality in this plugin is quite good for Final Fantasy IX, but
there is one problem area. Early in the game (between the 2nd and 3rd save
point) the game will crash due to this plugin. The crash point is when the
airship that the team uses to escape Alexandria crashes into the forest
(comicly, one of the characters says "We're going to crash!" right before
the lock up ;P ). So, in order to avoid this, you will need to use the
"ePSXe Internal SPU v1.0.1" instead for this 20 minute period of playing the
game. After you reach the third save point, you can safely return to using
Null2's plugin, and enjoy the beauty that is good Final Fantasy IX audio.
ePSXe INTERNAL SPU V1.0.1
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There isn't really much to set up in this plugin, just choose the plugin in
ePSXe, and select these settings.
Enable Sound : ON
Enable CDDA Sound : OFF
Enable XA Sound : ON
Enable XA Read : ON
Enable SPU IRQ Hack : OFF
This plugin seems to have some problems with the volume control of some
sounds, namely ambient noise (water, wind, croud cheering), and the intro
sound for battles (plays it *way* too loud). It also seems to have
problems playing most magic/summon sounds correctly. If at all possible,
you should probably use Null2's plugin for this particular game.
OTHER AUDIO PLUGINS
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As far as I know, Pete's MIDAS plugin works just fine with Final Fantasy IX
(ie. no crashing), but it doesn't really sound that good. Pete's MIDAS
suffers from some nasty sound artifacting with this game, and it seems to
eat up more CPU time as well (resulting in slower emulation). Given the
choice, I would still recommend you go with Null2's SPU plugin for Final
Fantasy IX.