http://majescoentertainment.com/vbulletin/showthread.php?postid=17593Taisen said:I still think the backgrounds were prerendered and the spacecrafts didn't look that hot.
I have the game, I know what I'm talking aboutTaisen said:The spacecrafts look pasted on the background. If they can render those backgrounds in real time then those ships shouldn't look worse and out of place. Perhaps the backgrounds aren't prerendered or 3D but are a clever use of 2D graphics.
Perhaps. Resident Evil 1 is being ported but we all know those backgrounds aren't 3D.When it comes to 3D the psx is more capable.
well, they areTaisen said:I am getting the feeling you are slightly confused about my opinion. The crafts are 3D models as far as I can tell which can be scaled down and up to produce the illusion of going into the background and coming out of the background. The same effect could be produced in 2D using gradually smaller sprites. I just don't think the backgrounds are real time generated 3D graphics.
I've said this in several places a few times (like my blog - shameless plug), about that I think texture filtering is a little overrated; on the DS I think it's in fact better off without (I guess it wouldnt hurt if it optionally had it); many games use a 2D/3D blend on the DS and you really don't want/need texture filtering with that.cooliscool said:The only thing that's really missing and the thing people use to constantly bash the DS, is any form of texture filtering.. although on the small LCDs the quality is so good, it doesn't matter. I own Nanostray as well, and I can tell you, nothing is prerendered.