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Well, the ROM inside N64 carts only went up to 512Mbit (64MB), and that was near the end of it's life at that..

The fact is, for raw game data, developers don't need loads and loads of CD's.. Most PSX games of a large size are packed with cinematics and the like. Media with extra space just gives developers more freedom, to add extras, etc. Textures and the like aren't that huge, and compress quite well..

Example: Ridge Racer PSX is only a few MB if all the CDDA is ripped from it.
 

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Discussion Starter #4
i know i'm to lazy but i never seen any game in nintendo that has a movie like the psx is there any

BTW thanks cd for the info
 
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and uhm..
a nice comparison:

like CD said, ridge racer without the music is really just a few mb's...ridge racer 64 is 32mb. So that's quite big in comparison.
 

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Discussion Starter #11
yup i remeber that its FR08 final but i cant remember who post that

its a cool program very small file but long w/ sound and awsome texture!!! :cool:
 

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Discussion Starter #19
yup and its a good thing to know that the hand held can have a bright future because of that
 
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