No, this is what caused the problem with n64 in the first place. Focusing on emulating game behavior instead of hardware level behavior.
Check out marathonman and Fatcat(Iconoclasts) latest work in regards to the rsp interpreter.
No, this is what caused the problem with n64 in the first place. Focusing on emulating game behavior instead of hardware level behavior.Since N64 is still far from perfect, wouldnt it be easier to try and make one emulator to emulate one game perfectly instead of trying to make one program work for all? or has this been tried and failed?